#ifndef GAME_MWWORLD_ACTIONREAD_H #define GAME_MWWORLD_ACTIONREAD_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class ActionRead : public Action { Ptr mObject; // book or scroll to read public: /// @param book or scroll to read ActionRead (const Ptr& object); virtual void execute (); }; } #endif // ACTIONOPEN_H