#include "clothing.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwworld/nullaction.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" namespace MWClass { void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { const std::string model = getModel(ptr); if (!model.empty()) { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, model); } } void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { const std::string model = getModel(ptr); if(!model.empty()) physics.addObject(ptr,true); } std::string Clothing::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert(ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Clothing::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } boost::shared_ptr Clothing::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) return boost::shared_ptr (new MWWorld::NullAction ()); boost::shared_ptr action(new MWWorld::ActionTake (ptr)); action->setSound(getUpSoundId(ptr)); return action; } std::string Clothing::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); std::vector slots; if (ref->mBase->mData.mType==ESM::Clothing::Ring) { slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing)); slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing)); } else { const int size = 9; static const int sMapping[size][2] = { { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt }, { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt }, { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe }, { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants }, { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots }, { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt }, { ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet } }; for (int i=0; imBase->mData.mType) { slots.push_back (int (sMapping[i][1])); break; } } return std::make_pair (slots, false); } int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mData.mType==ESM::Clothing::Shoes) return ESM::Skill::Unarmored; return -1; } int Clothing::getValue (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Clothing::registerSelf() { boost::shared_ptr instance (new Clothing); registerClass (typeid (ESM::Clothing).name(), instance); } std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mData.mType == 8) { return std::string("Item Ring Up"); } return std::string("Item Clothes Up"); } std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mData.mType == 8) { return std::string("Item Ring Down"); } return std::string("Item Clothes Down"); } std::string Clothing::getInventoryIcon (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Clothing::hasToolTip (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.icon = ref->mBase->mIcon; std::string text; text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.enchant = ref->mBase->mEnchant; info.text = text; return info; } std::string Clothing::getEnchantment (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mEnchant; } boost::shared_ptr Clothing::use (const MWWorld::Ptr& ptr) const { boost::shared_ptr action(new MWWorld::ActionEquip(ptr)); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.mClothes.insert(*ref), &cell); } }