#ifndef GAME_MWCLASS_ARMOR_H #define GAME_MWCLASS_ARMOR_H #include "../mwworld/class.hpp" namespace MWClass { class Armor : public MWWorld::Class { public: virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender, MWWorld::Environment& environment) const; ///< Add reference into a cell for rendering virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual boost::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const; ///< Generate action for activation virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const; ///< \return Item health data available? virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const; ///< Return item max health or throw an exception, if class does not have item health virtual void insertIntoContainer (const MWWorld::Ptr& ptr, MWWorld::ContainerStore& containerStore) const; ///< Insert into a containe virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr static void registerSelf(); }; } #endif