#################### OpenMW Game Template #################### OpenMW Game Template, or simply, the Template, is a set of base assets required for OpenMW to run. These include ``template.omwgame`` along with models, textures, fonts, and UI content. The Template can be used as a foundation for a standalone game in OpenMW, without requiring any of the original, copyrighted Morrowind assets. With the exception of ``Pelagiad.ttf`` font file, the Template is released as `public domain `_. Installation ************ The Template is installed the same way you would install a mod, with general instructions available at :doc:`mod-install`. It can be downloaded from `its repository `_ and requires OpenMW 0.47 or later. After getting the Template, extract its ``/data`` folder to somewhere on your disk. .. note:: It's adviseable to not put the Template files in the same folder as your Morrowind files. This is especially valid when you don't wish to mix the two games and use the Template as a foundation for a standalone game. Define paths to .omwgame and data files ======================================= OpenMW needs to be told where to look for the Template files. This is done in ``openmw.cfg`` file where ``content=`` tells OpenMW which .omwgame file to use and ``data=`` tells OpenMW what folders to look for meshes, textures, audio, and other assets. The required lines would look like this, but with the paths of course different on your system. .. code:: content=template.omwgame data="/home/someuser/example-suite/data" data="/home/someuser/example-suite" Remove references to Morrowind files ==================================== In case you have Morrowind installed and have run OpenMW's installation wizard, you need to remove or comment out the following lines from ``openmw.cfg``. Not doing so will either produce errors or load Morrowind content, which you probably do not want when you are making your own game. .. code:: fallback-archive=Morrowind.bsa fallback-archive=Tribunal.bsa fallback-archive=Bloodmoon.bsa content=Morrowind.esm content=Tribunal.esm content=Bloodmoon.esm data="/home/someuser/.wine/dosdevices/c:/Morrowind/Data Files" Define paths to essential models ================================ Certain models, essential to OpenMW, cannot be assigned through OpenMW-CS but are instead assigned through ``settings.cfg``. These models are player and NPC animations, and meshes for the sky. In ``settings.cfg`` used by your OpenMW install, add the following lines under the ``[Models]`` section. .. code:: xbaseanim = meshes/BasicPlayer.dae baseanim = meshes/BasicPlayer.dae xbaseanim1st = meshes/BasicPlayer.dae baseanimkna = meshes/BasicPlayer.dae baseanimkna1st = meshes/BasicPlayer.dae xbaseanimfemale = meshes/BasicPlayer.dae baseanimfemale = meshes/BasicPlayer.dae baseanimfemale1st = meshes/BasicPlayer.dae xargonianswimkna = meshes/BasicPlayer.dae xbaseanimkf = meshes/BasicPlayer.dae xbaseanim1stkf = meshes/BasicPlayer.dae xbaseanimfemalekf = meshes/BasicPlayer.dae xargonianswimknakf = meshes/BasicPlayer.dae skyatmosphere = meshes/sky_atmosphere.dae skyclouds = meshes/sky_clouds_01.osgt skynight01 = meshes/sky_night_01.osgt As a convenience the Template repository includes a ``settings.cfg`` containing these same lines which can be copied and pasted. However, do not use the file to simply overwrite the ``settings.cfg`` used by your OpenMW installation. Copying the UI files ==================== The Template includes a ``resources/mygui`` folder. The contents of this folder need to be copied to ``resources/mygui`` folder found in your OpenMW installation folder. Overwrite any files aready in this folder. These files provide the UI font, its definition, and some minor UI tweaks. .. code:: openmw_box.skin.xml openmw_button.skin.xml openmw_font.xml openmw_windows.skin.xml Pelagiad.ttf Run OpenMW Launcher ******************* After completing all the steps, run OpenMW Launcher and make sure ``template.omwgame`` is selected in *Data Files* tab. Then, run the game and enjoy an empty island. It is not empty though! It is full of potential to start making your very own game on the OpenMW engine. Good luck!