#include "spellbuyingwindow.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/class.hpp" #include "../mwmechanics/creaturestats.hpp" #include "inventorywindow.hpp" #include "tradewindow.hpp" namespace MWGui { const int SpellBuyingWindow::sLineHeight = 18; SpellBuyingWindow::SpellBuyingWindow() : WindowBase("openmw_spell_buying_window.layout") , mCurrentY(0) , mLastPos(0) { setCoord(0, 0, 450, 300); getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mSpellsView, "SpellsView"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked); } void SpellBuyingWindow::addSpell(const std::string& spellId) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get().find(spellId); int price = spell->mData.mCost*store.get().find("fSpellValueMult")->getFloat(); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MyGUI::Button* toAdd = mSpellsView->createWidget( (price>MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); mCurrentY += sLineHeight; toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); } void SpellBuyingWindow::clearSpells() { mSpellsView->setViewOffset(MyGUI::IntPoint(0,0)); mCurrentY = 0; while (mSpellsView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellsView->getChildAt(0)); mSpellsWidgetMap.clear(); } void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor) { center(); mPtr = actor; clearSpells(); MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells(); for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get().find (iter->first); if (spell->mData.mType!=ESM::Spell::ST_Spell) continue; // don't try to sell diseases, curses or powers if (playerHasSpell(iter->first)) continue; addSpell (iter->first); } updateLabels(); mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY))); } bool SpellBuyingWindow::playerHasSpell(const std::string &id) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells(); for (MWMechanics::Spells::TIterator it = playerSpells.begin(); it != playerSpells.end(); ++it) { if (Misc::StringUtils::ciEqual(id, it->first)) return true; } return false; } void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender) { int price = *_sender->getUserData(); if (MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()>=price) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); spells.add (mSpellsWidgetMap.find(_sender)->second); MWBase::Environment::get().getWindowManager()->getTradeWindow()->addOrRemoveGold(-price); startSpellBuying(mPtr); MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0); } } void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying); } void SpellBuyingWindow::updateLabels() { mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight()); } void SpellBuyingWindow::onReferenceUnavailable() { // remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to) MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Dialogue); } void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSpellsView->getViewOffset().top + _rel*0.3 > 0) mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0)); else mSpellsView->setViewOffset(MyGUI::IntPoint(0, mSpellsView->getViewOffset().top + _rel*0.3)); } }