#ifndef GAME_SCRIPT_COMPILERCONTEXTSCRIPT_H #define GAME_SCRIPT_COMPILERCONTEXTSCRIPT_H #include "compilercontext.hpp" namespace MWScript { /// Context for local scripts, global scripts and targetted scripts class CompilerContextScript : public CompilerContext { public: // Is the compiler allowed to declare local variables? virtual bool canDeclareLocals() const { return true; } }; } #endif