#ifndef GAME_SOUND_SOUNDMANAGER_H #define GAME_SOUND_SOUNDMANAGER_H #include #include #include #include #include #include #include #include "../mwbase/soundmanager.hpp" #include "../mwworld/ptr.hpp" namespace MWSound { class Sound_Output; struct Sound_Decoder; class Sound; typedef boost::shared_ptr DecoderPtr; enum Environment { Env_Normal, Env_Underwater }; class SoundManager : public MWBase::SoundManager { Ogre::ResourceGroupManager& mResourceMgr; std::auto_ptr mOutput; float mMasterVolume; float mSFXVolume; float mMusicVolume; float mVoiceVolume; // not implemented float mFootstepsVolume; boost::shared_ptr mMusic; std::string mCurrentPlaylist; typedef std::pair PtrIDPair; typedef std::map SoundMap; SoundMap mActiveSounds; Ogre::Vector3 mListenerPos; Ogre::Vector3 mListenerDir; Ogre::Vector3 mListenerUp; std::string lookup(const std::string &soundId, float &volume, float &min, float &max); void streamMusicFull(const std::string& filename); bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const; void updateSounds(float duration); void updateRegionSound(float duration); SoundManager(const SoundManager &rhs); SoundManager& operator=(const SoundManager &rhs); protected: DecoderPtr getDecoder(); friend class OpenAL_Output; public: SoundManager(bool useSound); virtual ~SoundManager(); virtual void processChangedSettings(const Settings::CategorySettingVector& settings); virtual void stopMusic(); ///< Stops music if it's playing virtual void streamMusic(const std::string& filename); ///< Play a soundifle /// \param filename name of a sound file in "Music/" in the data directory. virtual void startRandomTitle(); ///< Starts a random track from the current playlist virtual bool isMusicPlaying(); ///< Returns true if music is playing virtual void playPlaylist(const std::string &playlist); ///< Start playing music from the selected folder /// \param name of the folder that contains the playlist virtual void say(MWWorld::Ptr reference, const std::string& filename); ///< Make an actor say some text. /// \param filename name of a sound file in "Sound/" in the data directory. virtual void say(const std::string& filename); ///< Say some text, without an actor ref /// \param filename name of a sound file in "Sound/" in the data directory. virtual bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const; ///< Is actor not speaking? virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()); ///< Stop an actor speaking virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal); ///< Play a sound, independently of 3D-position virtual MWBase::SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId, float volume, float pitch, int mode=Play_Normal); ///< Play a sound from an object virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId); ///< Stop the given object from playing the given sound, virtual void stopSound3D(MWWorld::Ptr reference); ///< Stop the given object from playing all sounds. virtual void stopSound(const MWWorld::CellStore *cell); ///< Stop all sounds for the given cell. virtual void stopSound(const std::string& soundId); ///< Stop a non-3d looping sound virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const; ///< Is the given sound currently playing on the given object? virtual void update(float duration); virtual void setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up); }; } #endif