#include "door.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/actionteleport.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" namespace MWClass { void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { const std::string model = getModel(ptr); if (!model.empty()) { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, model); } } void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { const std::string model = getModel(ptr); if(!model.empty()) physics.addObject(ptr); } std::string Door::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert(ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Door::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mRef.mTeleport && !ref->mRef.mDestCell.empty()) // TODO doors that lead to exteriors return ref->mRef.mDestCell; return ref->mBase->mName; } boost::shared_ptr Door::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { MWWorld::LiveCellRef *ref = ptr.get(); const std::string &openSound = ref->mBase->mOpenSound; //const std::string &closeSound = ref->mBase->closeSound; const std::string lockedSound = "LockedDoor"; const std::string trapActivationSound = "Disarm Trap Fail"; MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player); bool needKey = ptr.getCellRef().mLockLevel>0; bool hasKey = false; std::string keyName; // make key id lowercase std::string keyId = ptr.getCellRef().mKey; std::transform(keyId.begin(), keyId.end(), keyId.begin(), ::tolower); for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it) { std::string refId = it->getCellRef().mRefID; std::transform(refId.begin(), refId.end(), refId.begin(), ::tolower); if (refId == keyId) { hasKey = true; keyName = MWWorld::Class::get(*it).getName(*it); } } if (needKey && hasKey) { MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}", std::vector()); ptr.getCellRef().mLockLevel = 0; // using a key disarms the trap ptr.getCellRef().mTrap = ""; } if (!needKey || hasKey) { if(!ptr.getCellRef().mTrap.empty()) { // Trap activation std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl; boost::shared_ptr action(new MWWorld::FailedAction); action->setSound(trapActivationSound); ptr.getCellRef().mTrap = ""; return action; } if (ref->mRef.mTeleport) { // teleport door /// \todo remove this if clause once ActionTeleport can also support other actors if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor) { boost::shared_ptr action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest)); action->setSound(openSound); return action; } else { // another NPC or a creature is using the door return boost::shared_ptr (new MWWorld::FailedAction); } } else { // animated door // TODO return action for rotating the door // This is a little pointless, but helps with testing boost::shared_ptr action(new MWWorld::NullAction); action->setSound(openSound); return action; } } else { // locked, and we can't open. boost::shared_ptr action(new MWWorld::FailedAction); action->setSound(lockedSound); return action; } } void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const { if (lockLevel<0) lockLevel = 0; ptr.getCellRef().mLockLevel = lockLevel; } void Door::unlock (const MWWorld::Ptr& ptr) const { ptr.getCellRef().mLockLevel = 0; } std::string Door::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } void Door::registerSelf() { boost::shared_ptr instance (new Door); registerClass (typeid (ESM::Door).name(), instance); } bool Door::hasToolTip (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName; std::string text; if (ref->mRef.mTeleport) { text += "\n#{sTo}"; text += "\n" + getDestination(*ref); } if (ref->mRef.mLockLevel > 0) text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->mRef.mLockLevel); if (ref->mRef.mTrap != "") text += "\n#{sTrapped}"; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); info.text = text; return info; } std::string Door::getDestination (const MWWorld::LiveCellRef& door) { const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); std::string dest; if (door.mRef.mDestCell != "") { // door leads to an interior, use interior name as tooltip dest = door.mRef.mDestCell; } else { // door leads to exterior, use cell name (if any), otherwise translated region name int x,y; MWBase::Environment::get().getWorld()->positionToIndex (door.mRef.mDoorDest.pos[0], door.mRef.mDoorDest.pos[1], x, y); const ESM::Cell* cell = store.get().find(x,y); if (cell->mName != "") dest = cell->mName; else { const ESM::Region* region = store.get().find(cell->mRegion); //name as is, not a token return region->mName; } } return "#{sCell=" + dest + "}"; } MWWorld::Ptr Door::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.mDoors.insert(*ref), &cell); } }