#include "water.hpp" namespace MWRender { Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()) { try { Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1); Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false); } catch(...) {} mTop = cell->water; mIsUnderwater = false; mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0); Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z); mWater = mSceneManager->createEntity("water"); mWater->setMaterialName("Examples/Water0"); mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode(); mWaterNode->setPosition(0, mTop, 0); if(!(cell->data.flags & cell->Interior)) { mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY)); } mWaterNode->attachObject(mWater); } Water::~Water() { Ogre::MeshManager::getSingleton().remove("water"); mWaterNode->detachObject(mWater); mSceneManager->destroyEntity(mWater); mSceneManager->destroySceneNode(mWaterNode); Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport); } void Water::changeCell(const ESM::Cell* cell) { mTop = cell->water; if(!(cell->data.flags & cell->Interior)) mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY)); else setHeight(mTop); } void Water::setHeight(const float height) { mTop = height; mWaterNode->setPosition(0, height, 0); } void Water::checkUnderwater(float y) { if (mIsUnderwater && y > mTop) { try { Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false); } catch(...) {} mIsUnderwater = false; } if (!mIsUnderwater && y < mTop) { try { Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true); } catch(...) {} mIsUnderwater = true; } } Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY) { return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2)); } }