#include "actiontalk.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWWorld { ActionTalk::ActionTalk(const Ptr& actor) : Action(false, actor) { } void ActionTalk::executeImp(const Ptr& actor) { if (actor == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue, getTarget()); } }