#include "actorspaths.hpp" #include "vismask.hpp" #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include namespace MWRender { ActorsPaths::ActorsPaths(const osg::ref_ptr& root, bool enabled) : mRootNode(root) , mEnabled(enabled) { } ActorsPaths::~ActorsPaths() { if (mEnabled) disable(); } bool ActorsPaths::toggle() { if (mEnabled) disable(); else enable(); return mEnabled; } void ActorsPaths::update(const MWWorld::ConstPtr& actor, const std::deque& path, const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end, const DetourNavigator::Settings& settings) { if (!mEnabled) return; const auto group = mGroups.find(actor.mRef); if (group != mGroups.end()) mRootNode->removeChild(group->second.mNode); auto newGroup = SceneUtil::createAgentPathGroup(path, agentBounds, start, end, settings.mRecast); if (newGroup) { MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(newGroup, "debug"); newGroup->setNodeMask(Mask_Debug); mRootNode->addChild(newGroup); mGroups[actor.mRef] = Group{ actor.mCell, std::move(newGroup) }; } } void ActorsPaths::remove(const MWWorld::ConstPtr& actor) { const auto group = mGroups.find(actor.mRef); if (group != mGroups.end()) { mRootNode->removeChild(group->second.mNode); mGroups.erase(group); } } void ActorsPaths::removeCell(const MWWorld::CellStore* const store) { for (auto it = mGroups.begin(); it != mGroups.end();) { if (it->second.mCell == store) { mRootNode->removeChild(it->second.mNode); it = mGroups.erase(it); } else ++it; } } void ActorsPaths::updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated) { const auto it = mGroups.find(old.mRef); if (it == mGroups.end()) return; it->second.mCell = updated.mCell; } void ActorsPaths::enable() { std::for_each( mGroups.begin(), mGroups.end(), [&](const Groups::value_type& v) { mRootNode->addChild(v.second.mNode); }); mEnabled = true; } void ActorsPaths::disable() { std::for_each(mGroups.begin(), mGroups.end(), [&](const Groups::value_type& v) { mRootNode->removeChild(v.second.mNode); }); mEnabled = false; } }