#ifndef MWGUI_INVENTORY_ITEM_MODEL_H #define MWGUI_INVENTORY_ITEM_MODEL_H #include "itemmodel.hpp" namespace MWGui { class InventoryItemModel : public ItemModel { public: InventoryItemModel(const MWWorld::Ptr& actor); ItemStack getItem(ModelIndex index) override; ModelIndex getIndex(const ItemStack& item) override; size_t getItemCount() override; bool onTakeItem(const MWWorld::Ptr& item, int count) override; MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override; void removeItem(const ItemStack& item, size_t count) override; /// Move items from this model to \a otherModel. MWWorld::Ptr moveItem(const ItemStack& item, size_t count, ItemModel* otherModel) override; void update() override; bool usesContainer(const MWWorld::Ptr& container) override; protected: MWWorld::Ptr mActor; private: std::vector mItems; }; } #endif