#ifndef GAME_MWCLASS_CREATURE_H #define GAME_MWCLASS_CREATURE_H #include "../mwworld/class.hpp" namespace MWClass { class Creature : public MWWorld::Class { void ensureCustomData (const MWWorld::Ptr& ptr) const; virtual MWWorld::Ptr copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const; public: virtual std::string getId (const MWWorld::Ptr& ptr) const; ///< Return ID of \a ptr virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const; virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual bool hasToolTip (const MWWorld::Ptr& ptr) const; ///< @return true if this object has a tooltip when focused (default implementation: false) virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const; ///< Return creature stats virtual boost::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const; ///< Generate action for activation virtual MWWorld::ContainerStore& getContainerStore ( const MWWorld::Ptr& ptr) const; ///< Return container store virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr virtual float getCapacity (const MWWorld::Ptr& ptr) const; ///< Return total weight that fits into the object. Throws an exception, if the object can't /// hold other objects. virtual float getEncumbrance (const MWWorld::Ptr& ptr) const; ///< Returns total weight of objects inside this object (including modifications from magic /// effects). Throws an exception, if the object can't hold other objects. virtual float getArmorRating (const MWWorld::Ptr& ptr) const; ///< @return combined armor rating of this actor virtual bool isEssential (const MWWorld::Ptr& ptr) const; ///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable) static void registerSelf(); virtual std::string getModel(const MWWorld::Ptr &ptr) const; virtual bool isActor() const { return true; } }; } #endif