#ifndef GAME_MWMECHANICS_CREATURESTATS_H #define GAME_MWMECHANICS_CREATURESTATS_H #include <set> #include <string> #include "stat.hpp" #include "magiceffects.hpp" namespace MWMechanics { struct CreatureStats { Stat<int> mAttributes[8]; DynamicStat<int> mDynamic[3]; // health, magicka, fatigue int mLevel; std::set<std::string> mAbilities; MagicEffects mMagicEffects; }; } #endif