#ifndef COMPONENTS_SETTINGS_H #define COMPONENTS_SETTINGS_H #include "categories.hpp" #include #include #include #include #include namespace Files { struct ConfigurationManager; } namespace Settings { enum class WindowMode { Fullscreen = 0, WindowedFullscreen, Windowed }; /// /// \brief Settings management (can change during runtime) /// class Manager { public: static CategorySettingValueMap mDefaultSettings; static CategorySettingValueMap mUserSettings; static CategorySettingVector mChangedSettings; ///< tracks all the settings that were changed since the last apply() call void clear(); ///< clears all settings and default settings std::string load(const Files::ConfigurationManager& cfgMgr, bool loadEditorSettings = false); ///< load settings from all active config dirs. Returns the path of the last loaded file. void saveUser (const std::string& file); ///< save user settings to file static void resetPendingChange(const std::string &setting, const std::string &category); ///< resets a single pending change static void resetPendingChanges(); ///< resets the list of all pending changes static void resetPendingChanges(const CategorySettingVector& filter); ///< resets only the pending changes listed in the filter static CategorySettingVector getPendingChanges(); ///< returns the list of changed settings static CategorySettingVector getPendingChanges(const CategorySettingVector& filter); ///< returns the list of changed settings intersecting with the filter static int getInt (const std::string& setting, const std::string& category); static std::int64_t getInt64 (const std::string& setting, const std::string& category); static float getFloat (const std::string& setting, const std::string& category); static double getDouble (const std::string& setting, const std::string& category); static std::string getString (const std::string& setting, const std::string& category); static bool getBool (const std::string& setting, const std::string& category); static osg::Vec2f getVector2 (const std::string& setting, const std::string& category); static osg::Vec3f getVector3 (const std::string& setting, const std::string& category); static void setInt (const std::string& setting, const std::string& category, int value); static void setInt64 (const std::string& setting, const std::string& category, std::int64_t value); static void setFloat (const std::string& setting, const std::string& category, float value); static void setDouble (const std::string& setting, const std::string& category, double value); static void setString (const std::string& setting, const std::string& category, const std::string& value); static void setBool (const std::string& setting, const std::string& category, bool value); static void setVector2 (const std::string& setting, const std::string& category, osg::Vec2f value); static void setVector3 (const std::string& setting, const std::string& category, osg::Vec3f value); }; } #endif // COMPONENTS_SETTINGS_H