#include "aifollow.hpp" #include MWMechanics::AiFollow::AiFollow(const std::string &actorID,float duration, float x, float y, float z): mActorID(actorID), mDuration(duration), mX(x), mY(y), mZ(z) { } MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const { return new AiFollow(*this); } bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor) { std::cout << "AiFollow completed.\n"; return true; } int MWMechanics::AiFollow::getTypeId() const { return 3; }