#ifndef GAME_MWCLASS_ACTIVATOR_H #define GAME_MWCLASS_ACTIVATOR_H #include "../mwworld/registeredclass.hpp" namespace MWClass { class Activator final : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; Activator(); MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override; static int getSndGenTypeFromName(std::string_view name); public: void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override; std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip(const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override; ///< Return name of the script attached to ptr std::unique_ptr activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override; ///< Generate action for activation std::string_view getModel(const MWWorld::ConstPtr& ptr) const override; bool useAnim() const override; ///< Whether or not to use animated variant of model (default false) bool isActivator() const override; ESM::RefId getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const override; }; } #endif