#include "actioneat.hpp" #include #include "../mwworld/containerstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "class.hpp" namespace MWWorld { void ActionEat::executeImp (const Ptr& actor) { if (actor.getClass().consume(getTarget(), actor) && actor == MWMechanics::getPlayer()) actor.getClass().skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1); } ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {} }