#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H #define GAME_SCRIPT_GLOBALSCRIPTS_H #include #include #include "locals.hpp" namespace ESMS { struct ESMStore; } namespace MWWorld { class Environment; } namespace MWScript { class ScriptManager; class GlobalScripts { const ESMS::ESMStore& mStore; ScriptManager& mScriptManager; std::map > mScripts; // running, local variables public: GlobalScripts (const ESMS::ESMStore& store, ScriptManager& scriptManager); void addScript (const std::string& name); void removeScript (const std::string& name); bool isRunning (const std::string& name) const; void run (MWWorld::Environment& environment); ///< run all active global scripts }; } #endif