#include "scriptmanagerimp.hpp" #include #include #include #include #include #include "../mwworld/esmstore.hpp" #include #include #include #include "extensions.hpp" namespace MWScript { ScriptManager::ScriptManager (const MWWorld::ESMStore& store, bool verbose, Compiler::Context& compilerContext) : mErrorHandler (std::cerr), mStore (store), mVerbose (verbose), mCompilerContext (compilerContext), mParser (mErrorHandler, mCompilerContext), mOpcodesInstalled (false), mGlobalScripts (store) {} bool ScriptManager::compile (const std::string& name) { mParser.reset(); mErrorHandler.reset(); bool Success = true; if (const ESM::Script *script = mStore.get().find (name)) { if (mVerbose) std::cout << "compiling script: " << name << std::endl; try { std::istringstream input (script->mScriptText); Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions()); scanner.scan (mParser); if (!mErrorHandler.isGood()) Success = false; } catch (const Compiler::SourceException&) { // error has already been reported via error handler Success = false; } catch (const std::exception& error) { std::cerr << "An exception has been thrown: " << error.what() << std::endl; Success = false; } if (!Success && mVerbose) { std::cerr << "compiling failed: " << name << std::endl << script->mScriptText << std::endl << std::endl; } if (Success) { std::vector code; mParser.getCode (code); mScripts.insert (std::make_pair (name, std::make_pair (code, mParser.getLocals()))); // TODO sanity check on generated locals return true; } } return false; } void ScriptManager::run (const std::string& name, Interpreter::Context& interpreterContext) { // compile script ScriptCollection::iterator iter = mScripts.find (name); if (iter==mScripts.end()) { if (!compile (name)) { // failed -> ignore script from now on. std::vector empty; mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals()))); return; } iter = mScripts.find (name); assert (iter!=mScripts.end()); } // execute script if (!iter->second.first.empty()) try { if (!mOpcodesInstalled) { installOpcodes (mInterpreter); mOpcodesInstalled = true; } mInterpreter.run (&iter->second.first[0], iter->second.first.size(), interpreterContext); } catch (const std::exception& e) { std::cerr << "exeution of script " << name << " failed." << std::endl; if (mVerbose) std::cerr << "(" << e.what() << ")" << std::endl; iter->second.first.clear(); // don't execute again. } } std::pair ScriptManager::compileAll() { int count = 0; int success = 0; const MWWorld::Store& scripts = mStore.get(); MWWorld::Store::iterator it = scripts.begin(); for (; it != scripts.end(); ++it, ++count) if (compile (it->mId)) ++success; return std::make_pair (count, success); } Compiler::Locals& ScriptManager::getLocals (const std::string& name) { ScriptCollection::iterator iter = mScripts.find (name); if (iter==mScripts.end()) { if (!compile (name)) { /// \todo Handle case of cyclic member variable access. Currently this could look up /// the whole application in an endless recursion. // failed -> ignore script from now on. std::vector empty; mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals()))); throw std::runtime_error ("failed to compile script " + name); } iter = mScripts.find (name); } return iter->second.second; } GlobalScripts& ScriptManager::getGlobalScripts() { return mGlobalScripts; } int ScriptManager::getLocalIndex (const std::string& scriptId, const std::string& variable, char type) { const ESM::Script *script = mStore.get().find (scriptId); int offset = 0; int size = 0; switch (type) { case 's': offset = 0; size = script->mData.mNumShorts; break; case 'l': offset = script->mData.mNumShorts; size = script->mData.mNumLongs; break; case 'f': offset = script->mData.mNumShorts+script->mData.mNumLongs; size = script->mData.mNumFloats; default: throw std::runtime_error ("invalid variable type"); } for (int i=0; imVarNames.at (i+offset)==variable) return i; throw std::runtime_error ("unable to access local variable " + variable + " of " + scriptId); } }