#include "armor.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/player.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" namespace MWClass { void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { const std::string model = getModel(ptr); if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { const std::string model = getModel(ptr); if(!model.empty()) physics.addObject(ptr,true); } std::string Armor::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert(ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Armor::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } boost::shared_ptr Armor::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const { return true; } int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mHealth; } std::string Armor::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); std::vector slots_; const int size = 11; static const int sMapping[size][2] = { { ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet }, { ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass }, { ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron }, { ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron }, { ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves }, { ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots }, { ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft }, { ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet } }; for (int i=0; imBase->mData.mType) { slots_.push_back (int (sMapping[i][1])); break; } return std::make_pair (slots_, false); } int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); std::string typeGmst; switch (ref->mBase->mData.mType) { case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break; case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break; case ESM::Armor::LPauldron: case ESM::Armor::RPauldron: typeGmst = "iPauldronWeight"; break; case ESM::Armor::Greaves: typeGmst = "iGreavesWeight"; break; case ESM::Armor::Boots: typeGmst = "iBootsWeight"; break; case ESM::Armor::LGauntlet: case ESM::Armor::RGauntlet: typeGmst = "iGauntletWeight"; break; case ESM::Armor::Shield: typeGmst = "iShieldWeight"; break; case ESM::Armor::LBracer: case ESM::Armor::RBracer: typeGmst = "iGauntletWeight"; break; } if (typeGmst.empty()) return -1; const MWWorld::Store &gmst = MWBase::Environment::get().getWorld()->getStore().get(); float iWeight = gmst.find (typeGmst)->getInt(); if (iWeight * gmst.find ("fLightMaxMod")->getFloat()>= ref->mBase->mData.mWeight) return ESM::Skill::LightArmor; if (iWeight * gmst.find ("fMedMaxMod")->getFloat()>= ref->mBase->mData.mWeight) return ESM::Skill::MediumArmor; return ESM::Skill::HeavyArmor; } int Armor::getValue (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Armor::registerSelf() { boost::shared_ptr instance (new Armor); registerClass (typeid (ESM::Armor).name(), instance); } std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr) const { int es = getEquipmentSkill(ptr); if (es == ESM::Skill::LightArmor) return std::string("Item Armor Light Up"); else if (es == ESM::Skill::MediumArmor) return std::string("Item Armor Medium Up"); else return std::string("Item Armor Heavy Up"); } std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr) const { int es = getEquipmentSkill(ptr); if (es == ESM::Skill::LightArmor) return std::string("Item Armor Light Down"); else if (es == ESM::Skill::MediumArmor) return std::string("Item Armor Medium Down"); else return std::string("Item Armor Heavy Down"); } std::string Armor::getInventoryIcon (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.icon = ref->mBase->mIcon; std::string text; // get armor type string (light/medium/heavy) int armorType = getEquipmentSkill(ptr); std::string typeText; if (armorType == ESM::Skill::LightArmor) typeText = "#{sLight}"; else if (armorType == ESM::Skill::MediumArmor) typeText = "#{sMedium}"; else typeText = "#{sHeavy}"; text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->mBase->mData.mArmor); int remainingHealth = (ptr.getCellRef().mCharge != -1) ? ptr.getCellRef().mCharge : ref->mBase->mData.mHealth; text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/" + MWGui::ToolTips::toString(ref->mBase->mData.mHealth); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")"; text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge; info.text = text; return info; } std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mEnchant; } void Armor::applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const { MWWorld::LiveCellRef *ref = ptr.get(); ESM::Armor newItem = *ref->mBase; newItem.mId=""; newItem.mName=newName; newItem.mData.mEnchant=enchCharge; newItem.mEnchant=enchId; const ESM::Armor *record = MWBase::Environment::get().getWorld()->createRecord (newItem); ref->mBase = record; } std::pair Armor::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const { MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc); // slots that this item can be equipped in std::pair, bool> slots_ = MWWorld::Class::get(ptr).getEquipmentSlots(ptr); std::string npcRace = npc.get()->mBase->mRace; for (std::vector::const_iterator slot=slots_.first.begin(); slot!=slots_.first.end(); ++slot) { // Beast races cannot equip shoes / boots, or full helms (head part vs hair part) const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get().find(npcRace); if(race->mData.mFlags & ESM::Race::Beast) { std::vector parts = ptr.get()->mBase->mParts.mParts; if(*slot == MWWorld::InventoryStore::Slot_Helmet) { for(std::vector::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if((*itr).mPart == ESM::PRT_Head) { return std::make_pair(0, "#{sNotifyMessage13}"); } } } if (*slot == MWWorld::InventoryStore::Slot_Boots) { for(std::vector::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot) { return std::make_pair(0, "#{sNotifyMessage14}"); } } } } if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft) { MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if(weapon == invStore.end()) return std::make_pair(1,""); if(weapon->getTypeName() == typeid(ESM::Weapon).name() && (weapon->get()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand || weapon->get()->mBase->mData.mType == ESM::Weapon::BluntTwoClose || weapon->get()->mBase->mData.mType == ESM::Weapon::BluntTwoWide || weapon->get()->mBase->mData.mType == ESM::Weapon::SpearTwoWide || weapon->get()->mBase->mData.mType == ESM::Weapon::AxeTwoHand || weapon->get()->mBase->mData.mType == ESM::Weapon::MarksmanBow || weapon->get()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)) { return std::make_pair(3,""); } return std::make_pair(1,""); } } return std::make_pair(1,""); } boost::shared_ptr Armor::use (const MWWorld::Ptr& ptr) const { boost::shared_ptr action(new MWWorld::ActionEquip(ptr)); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Armor::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell); } float Armor::getEnchantmentPoints (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mEnchant/10.f; } bool Armor::canSell (const MWWorld::Ptr& item, int npcServices) const { return npcServices & ESM::NPC::Armor; } float Armor::getWeight(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } }