#ifndef GAME_MWMECHANICS_AIWANDER_H #define GAME_MWMECHANICS_AIWANDER_H #include "aipackage.hpp" #include namespace MWMechanics { class AiWander : public AiPackage { public: AiWander(int distance, int duration, int timeOfDay,std::vector Idle); virtual AiPackage *clone() const; virtual bool execute (const MWWorld::Ptr& actor); ///< \return Package completed? virtual int getTypeId() const; ///< 0: Wander int getDistance() const; int getDuration()const; int getTimeOfDay()const; int getIdle(int index) const; private: int mDistance; int mDuration; int mTimeOfDay; std::vector mIdle; }; } #endif // AIWANDER_H