#include "settings.hpp" #include #include #include #include #include #include #include #include #include #include #include namespace { using namespace testing; using namespace DetourNavigator; using namespace DetourNavigator::Tests; void addHeightFieldPlane( TileCachedRecastMeshManager& recastMeshManager, const osg::Vec2i cellPosition = osg::Vec2i(0, 0)) { const int cellSize = 8192; recastMeshManager.addHeightfield(cellPosition, cellSize, HeightfieldPlane{ 0 }, nullptr); } void addObject(const btBoxShape& shape, TileCachedRecastMeshManager& recastMeshManager) { const ObjectId id(&shape); osg::ref_ptr bulletShape(new Resource::BulletShape); bulletShape->mFileName = "test.nif"; bulletShape->mFileHash = "test_hash"; ObjectTransform objectTransform; std::fill(std::begin(objectTransform.mPosition.pos), std::end(objectTransform.mPosition.pos), 0.1f); std::fill(std::begin(objectTransform.mPosition.rot), std::end(objectTransform.mPosition.rot), 0.2f); objectTransform.mScale = 3.14f; const CollisionShape collisionShape( osg::ref_ptr(new Resource::BulletShapeInstance(bulletShape)), shape, objectTransform); recastMeshManager.addObject(id, collisionShape, btTransform::getIdentity(), AreaType_ground, nullptr); } struct DetourNavigatorAsyncNavMeshUpdaterTest : Test { Settings mSettings = makeSettings(); TileCachedRecastMeshManager mRecastMeshManager{ mSettings.mRecast }; OffMeshConnectionsManager mOffMeshConnectionsManager{ mSettings.mRecast }; const AgentBounds mAgentBounds{ CollisionShapeType::Aabb, { 29, 29, 66 } }; const TilePosition mPlayerTile{ 0, 0 }; const std::string mWorldspace = "sys::default"; const btBoxShape mBox{ btVector3(100, 100, 20) }; Loading::Listener mListener; }; TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, for_all_jobs_done_when_empty_wait_should_terminate) { AsyncNavMeshUpdater updater{ mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr }; updater.wait(WaitConditionType::allJobsDone, &mListener); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, for_required_tiles_present_when_empty_wait_should_terminate) { AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr); updater.wait(WaitConditionType::requiredTilesPresent, &mListener); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_generate_navmesh_tile) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr); const auto navMeshCacheItem = std::make_shared(1, mSettings); const std::map changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, repeated_post_should_lead_to_cache_hit) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr); const auto navMeshCacheItem = std::make_shared(1, mSettings); const std::map changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); { const auto stats = updater.getStats(); ASSERT_EQ(stats.mCache.mGetCount, 1); ASSERT_EQ(stats.mCache.mHitCount, 0); } updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); { const auto stats = updater.getStats(); EXPECT_EQ(stats.mCache.mGetCount, 2); EXPECT_EQ(stats.mCache.mHitCount, 1); } } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_for_update_change_type_should_not_update_cache) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr); const auto navMeshCacheItem = std::make_shared(1, mSettings); const std::map changedTiles{ { TilePosition{ 0, 0 }, ChangeType::update } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); { const auto stats = updater.getStats(); ASSERT_EQ(stats.mCache.mGetCount, 1); ASSERT_EQ(stats.mCache.mHitCount, 0); } updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); { const auto stats = updater.getStats(); EXPECT_EQ(stats.mCache.mGetCount, 2); EXPECT_EQ(stats.mCache.mHitCount, 0); } } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_write_generated_tile_to_db) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); addObject(mBox, mRecastMeshManager); auto db = std::make_unique(":memory:", std::numeric_limits::max()); NavMeshDb* const dbPtr = db.get(); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db)); const auto navMeshCacheItem = std::make_shared(1, mSettings); const TilePosition tilePosition{ 0, 0 }; const std::map changedTiles{ { tilePosition, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); updater.stop(); const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition); ASSERT_NE(recastMesh, nullptr); ShapeId nextShapeId{ 1 }; const std::vector objects = makeDbRefGeometryObjects(recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v, nextShapeId); }); const auto tile = dbPtr->findTile( mWorldspace, tilePosition, serialize(mSettings.mRecast, mAgentBounds, *recastMesh, objects)); ASSERT_TRUE(tile.has_value()); EXPECT_EQ(tile->mTileId, 1); EXPECT_EQ(tile->mVersion, navMeshFormatVersion); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_when_writing_to_db_disabled_should_not_write_tiles) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); addObject(mBox, mRecastMeshManager); auto db = std::make_unique(":memory:", std::numeric_limits::max()); NavMeshDb* const dbPtr = db.get(); mSettings.mWriteToNavMeshDb = false; AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db)); const auto navMeshCacheItem = std::make_shared(1, mSettings); const TilePosition tilePosition{ 0, 0 }; const std::map changedTiles{ { tilePosition, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); updater.stop(); const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition); ASSERT_NE(recastMesh, nullptr); ShapeId nextShapeId{ 1 }; const std::vector objects = makeDbRefGeometryObjects(recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v, nextShapeId); }); const auto tile = dbPtr->findTile( mWorldspace, tilePosition, serialize(mSettings.mRecast, mAgentBounds, *recastMesh, objects)); ASSERT_FALSE(tile.has_value()); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_when_writing_to_db_disabled_should_not_write_shapes) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); addObject(mBox, mRecastMeshManager); auto db = std::make_unique(":memory:", std::numeric_limits::max()); NavMeshDb* const dbPtr = db.get(); mSettings.mWriteToNavMeshDb = false; AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db)); const auto navMeshCacheItem = std::make_shared(1, mSettings); const TilePosition tilePosition{ 0, 0 }; const std::map changedTiles{ { tilePosition, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); updater.stop(); const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition); ASSERT_NE(recastMesh, nullptr); const auto objects = makeDbRefGeometryObjects( recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v); }); EXPECT_TRUE(std::holds_alternative(objects)); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_read_from_db_on_cache_miss) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); mSettings.mMaxNavMeshTilesCacheSize = 0; AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::make_unique(":memory:", std::numeric_limits::max())); const auto navMeshCacheItem = std::make_shared(1, mSettings); const std::map changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); { const auto stats = updater.getStats(); ASSERT_EQ(stats.mCache.mGetCount, 1); ASSERT_EQ(stats.mCache.mHitCount, 0); ASSERT_TRUE(stats.mDb.has_value()); ASSERT_EQ(stats.mDb->mGetTileCount, 1); ASSERT_EQ(stats.mDbGetTileHits, 0); } updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); { const auto stats = updater.getStats(); EXPECT_EQ(stats.mCache.mGetCount, 2); EXPECT_EQ(stats.mCache.mHitCount, 0); ASSERT_TRUE(stats.mDb.has_value()); EXPECT_EQ(stats.mDb->mGetTileCount, 2); EXPECT_EQ(stats.mDbGetTileHits, 1); } } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, on_changing_player_tile_post_should_remove_tiles_out_of_range) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr); const auto navMeshCacheItem = std::make_shared(1, mSettings); const std::map changedTilesAdd{ { TilePosition{ 0, 0 }, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTilesAdd); updater.wait(WaitConditionType::allJobsDone, &mListener); ASSERT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u); const std::map changedTilesRemove{ { TilePosition{ 0, 0 }, ChangeType::remove } }; const TilePosition playerTile(100, 100); updater.post(mAgentBounds, navMeshCacheItem, playerTile, mWorldspace, changedTilesRemove); updater.wait(WaitConditionType::allJobsDone, &mListener); EXPECT_EQ(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u); } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_stop_writing_to_db_when_size_limit_is_reached) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); for (int x = -1; x <= 1; ++x) for (int y = -1; y <= 1; ++y) addHeightFieldPlane(mRecastMeshManager, osg::Vec2i(x, y)); addObject(mBox, mRecastMeshManager); auto db = std::make_unique(":memory:", 4097); NavMeshDb* const dbPtr = db.get(); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db)); const auto navMeshCacheItem = std::make_shared(1, mSettings); std::map changedTiles; for (int x = -5; x <= 5; ++x) for (int y = -5; y <= 5; ++y) changedTiles.emplace(TilePosition{ x, y }, ChangeType::add); updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); updater.stop(); const std::set present{ TilePosition(-2, 0), TilePosition(-1, -1), TilePosition(-1, 0), TilePosition(-1, 1), TilePosition(0, -2), TilePosition(0, -1), TilePosition(0, 0), TilePosition(0, 1), TilePosition(0, 2), TilePosition(1, -1), TilePosition(1, 0), }; for (int x = -5; x <= 5; ++x) for (int y = -5; y <= 5; ++y) { const TilePosition tilePosition(x, y); const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition); ASSERT_NE(recastMesh, nullptr); const auto objects = makeDbRefGeometryObjects( recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v); }); if (std::holds_alternative(objects)) continue; EXPECT_EQ(dbPtr ->findTile(mWorldspace, tilePosition, serialize(mSettings.mRecast, mAgentBounds, *recastMesh, std::get>(objects))) .has_value(), present.find(tilePosition) != present.end()) << tilePosition.x() << " " << tilePosition.y() << " present=" << (present.find(tilePosition) != present.end()); } } TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, next_tile_id_should_be_updated_on_duplicate) { mRecastMeshManager.setWorldspace(mWorldspace, nullptr); addHeightFieldPlane(mRecastMeshManager); addObject(mBox, mRecastMeshManager); auto db = std::make_unique(":memory:", std::numeric_limits::max()); NavMeshDb* const dbPtr = db.get(); AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db)); const TileId nextTileId(dbPtr->getMaxTileId() + 1); ASSERT_EQ(dbPtr->insertTile(nextTileId, "worldspace", TilePosition{}, TileVersion{ 1 }, {}, {}), 1); const auto navMeshCacheItem = std::make_shared(1, mSettings); const TilePosition tilePosition{ 0, 0 }; const std::map changedTiles{ { tilePosition, ChangeType::add } }; updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); const AgentBounds agentBounds{ CollisionShapeType::Cylinder, { 29, 29, 66 } }; updater.post(agentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles); updater.wait(WaitConditionType::allJobsDone, &mListener); updater.stop(); const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition); ASSERT_NE(recastMesh, nullptr); ShapeId nextShapeId{ 1 }; const std::vector objects = makeDbRefGeometryObjects(recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v, nextShapeId); }); const auto tile = dbPtr->findTile( mWorldspace, tilePosition, serialize(mSettings.mRecast, agentBounds, *recastMesh, objects)); ASSERT_TRUE(tile.has_value()); EXPECT_EQ(tile->mTileId, 2); EXPECT_EQ(tile->mVersion, navMeshFormatVersion); } }