#ifndef _GAME_RENDER_CREATUREANIMATION_H #define _GAME_RENDER_CREATUREANIMATION_H #include "animation.hpp" #include #include "../mwworld/refdata.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/environment.hpp" #include "components/nifogre/ogre_nif_loader.hpp" namespace MWRender{ class CreatureAnimation: public Animation{ std::vector shapes; //All the NiTriShapeData for this creature public: ~CreatureAnimation(); CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend); }; } #endif