#include "data.hpp" #include <stdexcept> #include <algorithm> #include <QAbstractItemModel> #include <components/esm3/esmreader.hpp> #include <components/esm/defs.hpp> #include <components/esm3/loadglob.hpp> #include <components/resource/scenemanager.hpp> #include <components/sceneutil/shadow.hpp> #include <components/shader/shadermanager.hpp> #include <components/vfs/manager.hpp> #include <components/vfs/registerarchives.hpp> #include "idtable.hpp" #include "idtree.hpp" #include "columnimp.hpp" #include "regionmap.hpp" #include "columns.hpp" #include "resourcesmanager.hpp" #include "resourcetable.hpp" #include "nestedcoladapterimp.hpp" void CSMWorld::Data::addModel (QAbstractItemModel *model, UniversalId::Type type, bool update) { mModels.push_back (model); mModelIndex.insert (std::make_pair (type, model)); UniversalId::Type type2 = UniversalId::getParentType (type); if (type2!=UniversalId::Type_None) mModelIndex.insert (std::make_pair (type2, model)); if (update) { connect (model, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)), this, SLOT (dataChanged (const QModelIndex&, const QModelIndex&))); connect (model, SIGNAL (rowsInserted (const QModelIndex&, int, int)), this, SLOT (rowsChanged (const QModelIndex&, int, int))); connect (model, SIGNAL (rowsRemoved (const QModelIndex&, int, int)), this, SLOT (rowsChanged (const QModelIndex&, int, int))); } } void CSMWorld::Data::appendIds (std::vector<std::string>& ids, const CollectionBase& collection, bool listDeleted) { std::vector<std::string> ids2 = collection.getIds (listDeleted); ids.insert (ids.end(), ids2.begin(), ids2.end()); } int CSMWorld::Data::count (RecordBase::State state, const CollectionBase& collection) { int number = 0; for (int i=0; i<collection.getSize(); ++i) if (collection.getRecord (i).mState==state) ++number; return number; } CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::PathContainer& dataPaths, const std::vector<std::string>& archives, const boost::filesystem::path& resDir) : mEncoder (encoding), mPathgrids (mCells), mRefs (mCells), mReader (nullptr), mDialogue (nullptr), mReaderIndex(1), mFsStrict(fsStrict), mDataPaths(dataPaths), mArchives(archives) { mVFS = std::make_unique<VFS::Manager>(mFsStrict); VFS::registerArchives(mVFS.get(), Files::Collections(mDataPaths, !mFsStrict), mArchives, true); mResourcesManager.setVFS(mVFS.get()); mResourceSystem = std::make_unique<Resource::ResourceSystem>(mVFS.get()); Shader::ShaderManager::DefineMap defines = mResourceSystem->getSceneManager()->getShaderManager().getGlobalDefines(); Shader::ShaderManager::DefineMap shadowDefines = SceneUtil::ShadowManager::getShadowsDisabledDefines(); defines["forcePPL"] = "0"; // Don't force per-pixel lighting defines["clamp"] = "1"; // Clamp lighting defines["preLightEnv"] = "0"; // Apply environment maps after lighting like Morrowind defines["radialFog"] = "0"; defines["lightingModel"] = "0"; defines["reverseZ"] = "0"; defines["refraction_enabled"] = "0"; for (const auto& define : shadowDefines) defines[define.first] = define.second; mResourceSystem->getSceneManager()->getShaderManager().setGlobalDefines(defines); mResourceSystem->getSceneManager()->setShaderPath((resDir / "shaders").string()); int index = 0; mGlobals.addColumn (new StringIdColumn<ESM::Global>); mGlobals.addColumn (new RecordStateColumn<ESM::Global>); mGlobals.addColumn (new FixedRecordTypeColumn<ESM::Global> (UniversalId::Type_Global)); mGlobals.addColumn (new VarTypeColumn<ESM::Global> (ColumnBase::Display_GlobalVarType)); mGlobals.addColumn (new VarValueColumn<ESM::Global>); mGmsts.addColumn (new StringIdColumn<ESM::GameSetting>); mGmsts.addColumn (new RecordStateColumn<ESM::GameSetting>); mGmsts.addColumn (new FixedRecordTypeColumn<ESM::GameSetting> (UniversalId::Type_Gmst)); mGmsts.addColumn (new VarTypeColumn<ESM::GameSetting> (ColumnBase::Display_GmstVarType)); mGmsts.addColumn (new VarValueColumn<ESM::GameSetting>); mSkills.addColumn (new StringIdColumn<ESM::Skill>); mSkills.addColumn (new RecordStateColumn<ESM::Skill>); mSkills.addColumn (new FixedRecordTypeColumn<ESM::Skill> (UniversalId::Type_Skill)); mSkills.addColumn (new AttributeColumn<ESM::Skill>); mSkills.addColumn (new SpecialisationColumn<ESM::Skill>); for (int i=0; i<4; ++i) mSkills.addColumn (new UseValueColumn<ESM::Skill> (i)); mSkills.addColumn (new DescriptionColumn<ESM::Skill>); mClasses.addColumn (new StringIdColumn<ESM::Class>); mClasses.addColumn (new RecordStateColumn<ESM::Class>); mClasses.addColumn (new FixedRecordTypeColumn<ESM::Class> (UniversalId::Type_Class)); mClasses.addColumn (new NameColumn<ESM::Class>); mClasses.addColumn (new AttributesColumn<ESM::Class> (0)); mClasses.addColumn (new AttributesColumn<ESM::Class> (1)); mClasses.addColumn (new SpecialisationColumn<ESM::Class>); for (int i=0; i<5; ++i) mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, true)); for (int i=0; i<5; ++i) mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, false)); mClasses.addColumn (new PlayableColumn<ESM::Class>); mClasses.addColumn (new DescriptionColumn<ESM::Class>); mFactions.addColumn (new StringIdColumn<ESM::Faction>); mFactions.addColumn (new RecordStateColumn<ESM::Faction>); mFactions.addColumn (new FixedRecordTypeColumn<ESM::Faction> (UniversalId::Type_Faction)); mFactions.addColumn (new NameColumn<ESM::Faction>(ColumnBase::Display_String32)); mFactions.addColumn (new AttributesColumn<ESM::Faction> (0)); mFactions.addColumn (new AttributesColumn<ESM::Faction> (1)); mFactions.addColumn (new HiddenColumn<ESM::Faction>); for (int i=0; i<7; ++i) mFactions.addColumn (new SkillsColumn<ESM::Faction> (i)); // Faction Reactions mFactions.addColumn (new NestedParentColumn<ESM::Faction> (Columns::ColumnId_FactionReactions)); index = mFactions.getColumns()-1; mFactions.addAdapter (std::make_pair(&mFactions.getColumn(index), new FactionReactionsAdapter ())); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Faction, ColumnBase::Display_Faction)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionReaction, ColumnBase::Display_Integer)); // Faction Ranks mFactions.addColumn (new NestedParentColumn<ESM::Faction> (Columns::ColumnId_FactionRanks)); index = mFactions.getColumns()-1; mFactions.addAdapter (std::make_pair(&mFactions.getColumn(index), new FactionRanksAdapter ())); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_RankName, ColumnBase::Display_Rank)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionAttrib1, ColumnBase::Display_Integer)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionAttrib2, ColumnBase::Display_Integer)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionPrimSkill, ColumnBase::Display_Integer)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionFavSkill, ColumnBase::Display_Integer)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionRep, ColumnBase::Display_Integer)); mRaces.addColumn (new StringIdColumn<ESM::Race>); mRaces.addColumn (new RecordStateColumn<ESM::Race>); mRaces.addColumn (new FixedRecordTypeColumn<ESM::Race> (UniversalId::Type_Race)); mRaces.addColumn (new NameColumn<ESM::Race>); mRaces.addColumn (new DescriptionColumn<ESM::Race>); mRaces.addColumn (new FlagColumn<ESM::Race> (Columns::ColumnId_Playable, 0x1)); mRaces.addColumn (new FlagColumn<ESM::Race> (Columns::ColumnId_BeastRace, 0x2)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (true, true)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (true, false)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (false, true)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (false, false)); // Race spells mRaces.addColumn (new NestedParentColumn<ESM::Race> (Columns::ColumnId_PowerList)); index = mRaces.getColumns()-1; mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new SpellListAdapter<ESM::Race> ())); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SpellId, ColumnBase::Display_Spell)); // Race attributes mRaces.addColumn (new NestedParentColumn<ESM::Race> (Columns::ColumnId_RaceAttributes, ColumnBase::Flag_Dialogue, true)); // fixed rows table index = mRaces.getColumns()-1; mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new RaceAttributeAdapter())); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute, ColumnBase::Flag_Dialogue, false)); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Male, ColumnBase::Display_Integer)); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Female, ColumnBase::Display_Integer)); // Race skill bonus mRaces.addColumn (new NestedParentColumn<ESM::Race> (Columns::ColumnId_RaceSkillBonus, ColumnBase::Flag_Dialogue, true)); // fixed rows table index = mRaces.getColumns()-1; mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new RaceSkillsBonusAdapter())); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Skill, ColumnBase::Display_SkillId)); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_RaceBonus, ColumnBase::Display_Integer)); mSounds.addColumn (new StringIdColumn<ESM::Sound>); mSounds.addColumn (new RecordStateColumn<ESM::Sound>); mSounds.addColumn (new FixedRecordTypeColumn<ESM::Sound> (UniversalId::Type_Sound)); mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_Volume)); mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_MinRange)); mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_MaxRange)); mSounds.addColumn (new SoundFileColumn<ESM::Sound>); mScripts.addColumn (new StringIdColumn<ESM::Script>); mScripts.addColumn (new RecordStateColumn<ESM::Script>); mScripts.addColumn (new FixedRecordTypeColumn<ESM::Script> (UniversalId::Type_Script)); mScripts.addColumn (new ScriptColumn<ESM::Script> (ScriptColumn<ESM::Script>::Type_File)); mRegions.addColumn (new StringIdColumn<ESM::Region>); mRegions.addColumn (new RecordStateColumn<ESM::Region>); mRegions.addColumn (new FixedRecordTypeColumn<ESM::Region> (UniversalId::Type_Region)); mRegions.addColumn (new NameColumn<ESM::Region>); mRegions.addColumn (new MapColourColumn<ESM::Region>); mRegions.addColumn (new SleepListColumn<ESM::Region>); // Region Weather mRegions.addColumn (new NestedParentColumn<ESM::Region> (Columns::ColumnId_RegionWeather)); index = mRegions.getColumns()-1; mRegions.addAdapter (std::make_pair(&mRegions.getColumn(index), new RegionWeatherAdapter ())); mRegions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_WeatherName, ColumnBase::Display_String, false)); mRegions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_WeatherChance, ColumnBase::Display_UnsignedInteger8)); // Region Sounds mRegions.addColumn (new NestedParentColumn<ESM::Region> (Columns::ColumnId_RegionSounds)); index = mRegions.getColumns()-1; mRegions.addAdapter (std::make_pair(&mRegions.getColumn(index), new RegionSoundListAdapter ())); mRegions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SoundName, ColumnBase::Display_Sound)); mRegions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SoundChance, ColumnBase::Display_UnsignedInteger8)); mBirthsigns.addColumn (new StringIdColumn<ESM::BirthSign>); mBirthsigns.addColumn (new RecordStateColumn<ESM::BirthSign>); mBirthsigns.addColumn (new FixedRecordTypeColumn<ESM::BirthSign> (UniversalId::Type_Birthsign)); mBirthsigns.addColumn (new NameColumn<ESM::BirthSign>); mBirthsigns.addColumn (new TextureColumn<ESM::BirthSign>); mBirthsigns.addColumn (new DescriptionColumn<ESM::BirthSign>); // Birthsign spells mBirthsigns.addColumn (new NestedParentColumn<ESM::BirthSign> (Columns::ColumnId_PowerList)); index = mBirthsigns.getColumns()-1; mBirthsigns.addAdapter (std::make_pair(&mBirthsigns.getColumn(index), new SpellListAdapter<ESM::BirthSign> ())); mBirthsigns.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SpellId, ColumnBase::Display_Spell)); mSpells.addColumn (new StringIdColumn<ESM::Spell>); mSpells.addColumn (new RecordStateColumn<ESM::Spell>); mSpells.addColumn (new FixedRecordTypeColumn<ESM::Spell> (UniversalId::Type_Spell)); mSpells.addColumn (new NameColumn<ESM::Spell>); mSpells.addColumn (new SpellTypeColumn<ESM::Spell>); mSpells.addColumn (new CostColumn<ESM::Spell>); mSpells.addColumn (new FlagColumn<ESM::Spell> (Columns::ColumnId_AutoCalc, 0x1)); mSpells.addColumn (new FlagColumn<ESM::Spell> (Columns::ColumnId_StarterSpell, 0x2)); mSpells.addColumn (new FlagColumn<ESM::Spell> (Columns::ColumnId_AlwaysSucceeds, 0x4)); // Spell effects mSpells.addColumn (new NestedParentColumn<ESM::Spell> (Columns::ColumnId_EffectList)); index = mSpells.getColumns()-1; mSpells.addAdapter (std::make_pair(&mSpells.getColumn(index), new EffectsListAdapter<ESM::Spell> ())); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectId, ColumnBase::Display_EffectId)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Skill, ColumnBase::Display_EffectSkill)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_EffectAttribute)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectRange, ColumnBase::Display_EffectRange)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectArea, ColumnBase::Display_String)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Duration, ColumnBase::Display_Integer)); // reuse from light mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MinMagnitude, ColumnBase::Display_Integer)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MaxMagnitude, ColumnBase::Display_Integer)); mTopics.addColumn (new StringIdColumn<ESM::Dialogue>); mTopics.addColumn (new RecordStateColumn<ESM::Dialogue>); mTopics.addColumn (new FixedRecordTypeColumn<ESM::Dialogue> (UniversalId::Type_Topic)); mTopics.addColumn (new DialogueTypeColumn<ESM::Dialogue>); mJournals.addColumn (new StringIdColumn<ESM::Dialogue>); mJournals.addColumn (new RecordStateColumn<ESM::Dialogue>); mJournals.addColumn (new FixedRecordTypeColumn<ESM::Dialogue> (UniversalId::Type_Journal)); mJournals.addColumn (new DialogueTypeColumn<ESM::Dialogue> (true)); mTopicInfos.addColumn (new StringIdColumn<Info> (true)); mTopicInfos.addColumn (new RecordStateColumn<Info>); mTopicInfos.addColumn (new FixedRecordTypeColumn<Info> (UniversalId::Type_TopicInfo)); mTopicInfos.addColumn (new TopicColumn<Info> (false)); mTopicInfos.addColumn (new ActorColumn<Info>); mTopicInfos.addColumn (new RaceColumn<Info>); mTopicInfos.addColumn (new ClassColumn<Info>); mTopicInfos.addColumn (new FactionColumn<Info>); mTopicInfos.addColumn (new CellColumn<Info>); mTopicInfos.addColumn (new DispositionColumn<Info>); mTopicInfos.addColumn (new RankColumn<Info>); mTopicInfos.addColumn (new GenderColumn<Info>); mTopicInfos.addColumn (new PcFactionColumn<Info>); mTopicInfos.addColumn (new PcRankColumn<Info>); mTopicInfos.addColumn (new SoundFileColumn<Info>); mTopicInfos.addColumn (new ResponseColumn<Info>); // Result script mTopicInfos.addColumn (new NestedParentColumn<Info> (Columns::ColumnId_InfoList, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List)); index = mTopicInfos.getColumns()-1; mTopicInfos.addAdapter (std::make_pair(&mTopicInfos.getColumn(index), new InfoListAdapter ())); mTopicInfos.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_ScriptText, ColumnBase::Display_ScriptLines)); // Special conditions mTopicInfos.addColumn (new NestedParentColumn<Info> (Columns::ColumnId_InfoCondition)); index = mTopicInfos.getColumns()-1; mTopicInfos.addAdapter (std::make_pair(&mTopicInfos.getColumn(index), new InfoConditionAdapter ())); mTopicInfos.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_InfoCondFunc, ColumnBase::Display_InfoCondFunc)); // FIXME: don't have dynamic value enum delegate, use Display_String for now mTopicInfos.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_InfoCondVar, ColumnBase::Display_InfoCondVar)); mTopicInfos.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_InfoCondComp, ColumnBase::Display_InfoCondComp)); mTopicInfos.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Value, ColumnBase::Display_Var)); mJournalInfos.addColumn (new StringIdColumn<Info> (true)); mJournalInfos.addColumn (new RecordStateColumn<Info>); mJournalInfos.addColumn (new FixedRecordTypeColumn<Info> (UniversalId::Type_JournalInfo)); mJournalInfos.addColumn (new TopicColumn<Info> (true)); mJournalInfos.addColumn (new QuestStatusTypeColumn<Info>); mJournalInfos.addColumn (new QuestIndexColumn<Info>); mJournalInfos.addColumn (new QuestDescriptionColumn<Info>); mCells.addColumn (new StringIdColumn<Cell>); mCells.addColumn (new RecordStateColumn<Cell>); mCells.addColumn (new FixedRecordTypeColumn<Cell> (UniversalId::Type_Cell)); mCells.addColumn (new NameColumn<Cell>(ColumnBase::Display_String64)); mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_SleepForbidden, ESM::Cell::NoSleep)); mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_InteriorWater, ESM::Cell::HasWater, ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh)); mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_InteriorSky, ESM::Cell::QuasiEx, ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh)); mCells.addColumn (new RegionColumn<Cell>); mCells.addColumn (new RefNumCounterColumn<Cell>); // Misc Cell data mCells.addColumn (new NestedParentColumn<Cell> (Columns::ColumnId_Cell, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List)); index = mCells.getColumns()-1; mCells.addAdapter (std::make_pair(&mCells.getColumn(index), new CellListAdapter ())); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Interior, ColumnBase::Display_Boolean, ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Colour)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Colour)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Colour)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FogDensity, ColumnBase::Display_Float)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_WaterLevel, ColumnBase::Display_Float)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MapColor, ColumnBase::Display_Colour)); mEnchantments.addColumn (new StringIdColumn<ESM::Enchantment>); mEnchantments.addColumn (new RecordStateColumn<ESM::Enchantment>); mEnchantments.addColumn (new FixedRecordTypeColumn<ESM::Enchantment> (UniversalId::Type_Enchantment)); mEnchantments.addColumn (new EnchantmentTypeColumn<ESM::Enchantment>); mEnchantments.addColumn (new CostColumn<ESM::Enchantment>); mEnchantments.addColumn (new ChargesColumn2<ESM::Enchantment>); mEnchantments.addColumn (new FlagColumn<ESM::Enchantment> (Columns::ColumnId_AutoCalc, ESM::Enchantment::Autocalc)); // Enchantment effects mEnchantments.addColumn (new NestedParentColumn<ESM::Enchantment> (Columns::ColumnId_EffectList)); index = mEnchantments.getColumns()-1; mEnchantments.addAdapter (std::make_pair(&mEnchantments.getColumn(index), new EffectsListAdapter<ESM::Enchantment> ())); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectId, ColumnBase::Display_EffectId)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Skill, ColumnBase::Display_EffectSkill)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_EffectAttribute)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectRange, ColumnBase::Display_EffectRange)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectArea, ColumnBase::Display_String)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Duration, ColumnBase::Display_Integer)); // reuse from light mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MinMagnitude, ColumnBase::Display_Integer)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MaxMagnitude, ColumnBase::Display_Integer)); mBodyParts.addColumn (new StringIdColumn<ESM::BodyPart>); mBodyParts.addColumn (new RecordStateColumn<ESM::BodyPart>); mBodyParts.addColumn (new FixedRecordTypeColumn<ESM::BodyPart> (UniversalId::Type_BodyPart)); mBodyParts.addColumn (new BodyPartTypeColumn<ESM::BodyPart>); mBodyParts.addColumn (new VampireColumn<ESM::BodyPart>); mBodyParts.addColumn(new GenderNpcColumn<ESM::BodyPart>); mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Playable, ESM::BodyPart::BPF_NotPlayable, ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, true)); int meshTypeFlags = ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh; MeshTypeColumn<ESM::BodyPart> *meshTypeColumn = new MeshTypeColumn<ESM::BodyPart>(meshTypeFlags); mBodyParts.addColumn (meshTypeColumn); mBodyParts.addColumn (new ModelColumn<ESM::BodyPart>); mBodyParts.addColumn (new BodyPartRaceColumn(meshTypeColumn)); mSoundGens.addColumn (new StringIdColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new RecordStateColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new FixedRecordTypeColumn<ESM::SoundGenerator> (UniversalId::Type_SoundGen)); mSoundGens.addColumn (new CreatureColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new SoundColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new SoundGeneratorTypeColumn<ESM::SoundGenerator>); mMagicEffects.addColumn (new StringIdColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new RecordStateColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new FixedRecordTypeColumn<ESM::MagicEffect> (UniversalId::Type_MagicEffect)); mMagicEffects.addColumn (new SchoolColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new BaseCostColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new EffectTextureColumn<ESM::MagicEffect> (Columns::ColumnId_Icon)); mMagicEffects.addColumn (new EffectTextureColumn<ESM::MagicEffect> (Columns::ColumnId_Particle)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_CastingObject)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_HitObject)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_AreaObject)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_BoltObject)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_CastingSound)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_HitSound)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_AreaSound)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_BoltSound)); mMagicEffects.addColumn (new FlagColumn<ESM::MagicEffect> ( Columns::ColumnId_AllowSpellmaking, ESM::MagicEffect::AllowSpellmaking)); mMagicEffects.addColumn (new FlagColumn<ESM::MagicEffect> ( Columns::ColumnId_AllowEnchanting, ESM::MagicEffect::AllowEnchanting)); mMagicEffects.addColumn (new FlagColumn<ESM::MagicEffect> ( Columns::ColumnId_NegativeLight, ESM::MagicEffect::NegativeLight)); mMagicEffects.addColumn (new DescriptionColumn<ESM::MagicEffect>); mLand.addColumn (new StringIdColumn<Land>); mLand.addColumn (new RecordStateColumn<Land>); mLand.addColumn (new FixedRecordTypeColumn<Land>(UniversalId::Type_Land)); mLand.addColumn (new LandPluginIndexColumn); mLand.addColumn (new LandNormalsColumn); mLand.addColumn (new LandHeightsColumn); mLand.addColumn (new LandColoursColumn); mLand.addColumn (new LandTexturesColumn); mLandTextures.addColumn (new StringIdColumn<LandTexture>(true)); mLandTextures.addColumn (new RecordStateColumn<LandTexture>); mLandTextures.addColumn (new FixedRecordTypeColumn<LandTexture>(UniversalId::Type_LandTexture)); mLandTextures.addColumn (new LandTextureNicknameColumn); mLandTextures.addColumn (new LandTexturePluginIndexColumn); mLandTextures.addColumn (new LandTextureIndexColumn); mLandTextures.addColumn (new TextureColumn<LandTexture>); mPathgrids.addColumn (new StringIdColumn<Pathgrid>); mPathgrids.addColumn (new RecordStateColumn<Pathgrid>); mPathgrids.addColumn (new FixedRecordTypeColumn<Pathgrid> (UniversalId::Type_Pathgrid)); // new object deleted in dtor of Collection<T,A> mPathgrids.addColumn (new NestedParentColumn<Pathgrid> (Columns::ColumnId_PathgridPoints)); index = mPathgrids.getColumns()-1; // new object deleted in dtor of NestedCollection<T,A> mPathgrids.addAdapter (std::make_pair(&mPathgrids.getColumn(index), new PathgridPointListAdapter ())); // new objects deleted in dtor of NestableColumn // WARNING: The order of the columns below are assumed in PathgridPointListAdapter mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridIndex, ColumnBase::Display_Integer, ColumnBase::Flag_Dialogue, false)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridPosX, ColumnBase::Display_Integer)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridPosY, ColumnBase::Display_Integer)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridPosZ, ColumnBase::Display_Integer)); mPathgrids.addColumn (new NestedParentColumn<Pathgrid> (Columns::ColumnId_PathgridEdges)); index = mPathgrids.getColumns()-1; mPathgrids.addAdapter (std::make_pair(&mPathgrids.getColumn(index), new PathgridEdgeListAdapter ())); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridEdgeIndex, ColumnBase::Display_Integer, ColumnBase::Flag_Dialogue, false)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridEdge0, ColumnBase::Display_Integer)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridEdge1, ColumnBase::Display_Integer)); mStartScripts.addColumn (new StringIdColumn<ESM::StartScript>); mStartScripts.addColumn (new RecordStateColumn<ESM::StartScript>); mStartScripts.addColumn (new FixedRecordTypeColumn<ESM::StartScript> (UniversalId::Type_StartScript)); mRefs.addColumn (new StringIdColumn<CellRef> (true)); mRefs.addColumn (new RecordStateColumn<CellRef>); mRefs.addColumn (new FixedRecordTypeColumn<CellRef> (UniversalId::Type_Reference)); mRefs.addColumn (new CellColumn<CellRef> (true)); mRefs.addColumn (new OriginalCellColumn<CellRef>); mRefs.addColumn (new IdColumn<CellRef>); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 0, false)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 1, false)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 2, false)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 0, false)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 1, false)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 2, false)); mRefs.addColumn (new ScaleColumn<CellRef>); mRefs.addColumn (new OwnerColumn<CellRef>); mRefs.addColumn (new SoulColumn<CellRef>); mRefs.addColumn (new FactionColumn<CellRef>); mRefs.addColumn (new FactionIndexColumn<CellRef>); mRefs.addColumn (new ChargesColumn<CellRef>); mRefs.addColumn (new EnchantmentChargesColumn<CellRef>); mRefs.addColumn (new GoldValueColumn<CellRef>); mRefs.addColumn (new TeleportColumn<CellRef>); mRefs.addColumn (new TeleportCellColumn<CellRef>); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 0, true)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 1, true)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 2, true)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 0, true)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 1, true)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 2, true)); mRefs.addColumn (new LockLevelColumn<CellRef>); mRefs.addColumn (new KeyColumn<CellRef>); mRefs.addColumn (new TrapColumn<CellRef>); mRefs.addColumn (new OwnerGlobalColumn<CellRef>); mRefs.addColumn (new RefNumColumn<CellRef>); mFilters.addColumn (new StringIdColumn<ESM::Filter>); mFilters.addColumn (new RecordStateColumn<ESM::Filter>); mFilters.addColumn (new FixedRecordTypeColumn<ESM::Filter> (UniversalId::Type_Filter)); mFilters.addColumn (new FilterColumn<ESM::Filter>); mFilters.addColumn (new DescriptionColumn<ESM::Filter>); mDebugProfiles.addColumn (new StringIdColumn<ESM::DebugProfile>); mDebugProfiles.addColumn (new RecordStateColumn<ESM::DebugProfile>); mDebugProfiles.addColumn (new FixedRecordTypeColumn<ESM::DebugProfile> (UniversalId::Type_DebugProfile)); mDebugProfiles.addColumn (new FlagColumn2<ESM::DebugProfile> ( Columns::ColumnId_DefaultProfile, ESM::DebugProfile::Flag_Default)); mDebugProfiles.addColumn (new FlagColumn2<ESM::DebugProfile> ( Columns::ColumnId_BypassNewGame, ESM::DebugProfile::Flag_BypassNewGame)); mDebugProfiles.addColumn (new FlagColumn2<ESM::DebugProfile> ( Columns::ColumnId_GlobalProfile, ESM::DebugProfile::Flag_Global)); mDebugProfiles.addColumn (new DescriptionColumn<ESM::DebugProfile>); mDebugProfiles.addColumn (new ScriptColumn<ESM::DebugProfile> ( ScriptColumn<ESM::DebugProfile>::Type_Lines)); mMetaData.appendBlankRecord ("sys::meta"); mMetaData.addColumn (new StringIdColumn<MetaData> (true)); mMetaData.addColumn (new RecordStateColumn<MetaData>); mMetaData.addColumn (new FixedRecordTypeColumn<MetaData> (UniversalId::Type_MetaData)); mMetaData.addColumn (new FormatColumn<MetaData>); mMetaData.addColumn (new AuthorColumn<MetaData>); mMetaData.addColumn (new FileDescriptionColumn<MetaData>); addModel (new IdTable (&mGlobals), UniversalId::Type_Global); addModel (new IdTable (&mGmsts), UniversalId::Type_Gmst); addModel (new IdTable (&mSkills), UniversalId::Type_Skill); addModel (new IdTable (&mClasses), UniversalId::Type_Class); addModel (new IdTree (&mFactions, &mFactions), UniversalId::Type_Faction); addModel (new IdTree (&mRaces, &mRaces), UniversalId::Type_Race); addModel (new IdTable (&mSounds), UniversalId::Type_Sound); addModel (new IdTable (&mScripts), UniversalId::Type_Script); addModel (new IdTree (&mRegions, &mRegions), UniversalId::Type_Region); addModel (new IdTree (&mBirthsigns, &mBirthsigns), UniversalId::Type_Birthsign); addModel (new IdTree (&mSpells, &mSpells), UniversalId::Type_Spell); addModel (new IdTable (&mTopics), UniversalId::Type_Topic); addModel (new IdTable (&mJournals), UniversalId::Type_Journal); addModel (new IdTree (&mTopicInfos, &mTopicInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_TopicInfo); addModel (new IdTable (&mJournalInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_JournalInfo); addModel (new IdTree (&mCells, &mCells, IdTable::Feature_ViewId), UniversalId::Type_Cell); addModel (new IdTree (&mEnchantments, &mEnchantments), UniversalId::Type_Enchantment); addModel (new IdTable (&mBodyParts), UniversalId::Type_BodyPart); addModel (new IdTable (&mSoundGens), UniversalId::Type_SoundGen); addModel (new IdTable (&mMagicEffects), UniversalId::Type_MagicEffect); addModel (new IdTable (&mLand, IdTable::Feature_AllowTouch), UniversalId::Type_Land); addModel (new LandTextureIdTable (&mLandTextures), UniversalId::Type_LandTexture); addModel (new IdTree (&mPathgrids, &mPathgrids), UniversalId::Type_Pathgrid); addModel (new IdTable (&mStartScripts), UniversalId::Type_StartScript); addModel (new IdTree (&mReferenceables, &mReferenceables, IdTable::Feature_Preview), UniversalId::Type_Referenceable); addModel (new IdTable (&mRefs, IdTable::Feature_ViewCell | IdTable::Feature_Preview), UniversalId::Type_Reference); addModel (new IdTable (&mFilters), UniversalId::Type_Filter); addModel (new IdTable (&mDebugProfiles), UniversalId::Type_DebugProfile); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Meshes)), UniversalId::Type_Mesh); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Icons)), UniversalId::Type_Icon); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Musics)), UniversalId::Type_Music); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_SoundsRes)), UniversalId::Type_SoundRes); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Textures)), UniversalId::Type_Texture); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Videos)), UniversalId::Type_Video); addModel (new IdTable (&mMetaData), UniversalId::Type_MetaData); mActorAdapter = std::make_unique<ActorAdapter>(*this); mRefLoadCache.clear(); // clear here rather than startLoading() and continueLoading() for multiple content files } CSMWorld::Data::~Data() { for (std::vector<QAbstractItemModel *>::iterator iter (mModels.begin()); iter!=mModels.end(); ++iter) delete *iter; delete mReader; } std::shared_ptr<Resource::ResourceSystem> CSMWorld::Data::getResourceSystem() { return mResourceSystem; } std::shared_ptr<const Resource::ResourceSystem> CSMWorld::Data::getResourceSystem() const { return mResourceSystem; } const CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals() const { return mGlobals; } CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals() { return mGlobals; } const CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() const { return mGmsts; } CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() { return mGmsts; } const CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills() const { return mSkills; } CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills() { return mSkills; } const CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses() const { return mClasses; } CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses() { return mClasses; } const CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() const { return mFactions; } CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() { return mFactions; } const CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces() const { return mRaces; } CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces() { return mRaces; } const CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds() const { return mSounds; } CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds() { return mSounds; } const CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts() const { return mScripts; } CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts() { return mScripts; } const CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions() const { return mRegions; } CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions() { return mRegions; } const CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns() const { return mBirthsigns; } CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns() { return mBirthsigns; } const CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells() const { return mSpells; } CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells() { return mSpells; } const CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getTopics() const { return mTopics; } CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getTopics() { return mTopics; } const CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getJournals() const { return mJournals; } CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getJournals() { return mJournals; } const CSMWorld::InfoCollection& CSMWorld::Data::getTopicInfos() const { return mTopicInfos; } CSMWorld::InfoCollection& CSMWorld::Data::getTopicInfos() { return mTopicInfos; } const CSMWorld::InfoCollection& CSMWorld::Data::getJournalInfos() const { return mJournalInfos; } CSMWorld::InfoCollection& CSMWorld::Data::getJournalInfos() { return mJournalInfos; } const CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells() const { return mCells; } CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells() { return mCells; } const CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables() const { return mReferenceables; } CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables() { return mReferenceables; } const CSMWorld::RefCollection& CSMWorld::Data::getReferences() const { return mRefs; } CSMWorld::RefCollection& CSMWorld::Data::getReferences() { return mRefs; } const CSMWorld::IdCollection<ESM::Filter>& CSMWorld::Data::getFilters() const { return mFilters; } CSMWorld::IdCollection<ESM::Filter>& CSMWorld::Data::getFilters() { return mFilters; } const CSMWorld::IdCollection<ESM::Enchantment>& CSMWorld::Data::getEnchantments() const { return mEnchantments; } CSMWorld::IdCollection<ESM::Enchantment>& CSMWorld::Data::getEnchantments() { return mEnchantments; } const CSMWorld::IdCollection<ESM::BodyPart>& CSMWorld::Data::getBodyParts() const { return mBodyParts; } CSMWorld::IdCollection<ESM::BodyPart>& CSMWorld::Data::getBodyParts() { return mBodyParts; } const CSMWorld::IdCollection<ESM::DebugProfile>& CSMWorld::Data::getDebugProfiles() const { return mDebugProfiles; } CSMWorld::IdCollection<ESM::DebugProfile>& CSMWorld::Data::getDebugProfiles() { return mDebugProfiles; } const CSMWorld::IdCollection<CSMWorld::Land>& CSMWorld::Data::getLand() const { return mLand; } CSMWorld::IdCollection<CSMWorld::Land>& CSMWorld::Data::getLand() { return mLand; } const CSMWorld::IdCollection<CSMWorld::LandTexture>& CSMWorld::Data::getLandTextures() const { return mLandTextures; } CSMWorld::IdCollection<CSMWorld::LandTexture>& CSMWorld::Data::getLandTextures() { return mLandTextures; } const CSMWorld::IdCollection<ESM::SoundGenerator>& CSMWorld::Data::getSoundGens() const { return mSoundGens; } CSMWorld::IdCollection<ESM::SoundGenerator>& CSMWorld::Data::getSoundGens() { return mSoundGens; } const CSMWorld::IdCollection<ESM::MagicEffect>& CSMWorld::Data::getMagicEffects() const { return mMagicEffects; } CSMWorld::IdCollection<ESM::MagicEffect>& CSMWorld::Data::getMagicEffects() { return mMagicEffects; } const CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& CSMWorld::Data::getPathgrids() const { return mPathgrids; } CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& CSMWorld::Data::getPathgrids() { return mPathgrids; } const CSMWorld::IdCollection<ESM::StartScript>& CSMWorld::Data::getStartScripts() const { return mStartScripts; } CSMWorld::IdCollection<ESM::StartScript>& CSMWorld::Data::getStartScripts() { return mStartScripts; } const CSMWorld::Resources& CSMWorld::Data::getResources (const UniversalId& id) const { return mResourcesManager.get (id.getType()); } const CSMWorld::MetaData& CSMWorld::Data::getMetaData() const { return mMetaData.getRecord (0).get(); } void CSMWorld::Data::setMetaData (const MetaData& metaData) { mMetaData.setRecord (0, std::make_unique<Record<MetaData> >( Record<MetaData>(RecordBase::State_ModifiedOnly, nullptr, &metaData))); } QAbstractItemModel *CSMWorld::Data::getTableModel (const CSMWorld::UniversalId& id) { std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType()); if (iter==mModelIndex.end()) { // try creating missing (secondary) tables on the fly // // Note: We create these tables here so we don't have to deal with them during load/initial // construction of the ESX data where no update signals are available. if (id.getType()==UniversalId::Type_RegionMap) { RegionMap *table = nullptr; addModel (table = new RegionMap (*this), UniversalId::Type_RegionMap, false); return table; } throw std::logic_error ("No table model available for " + id.toString()); } return iter->second; } const CSMWorld::ActorAdapter* CSMWorld::Data::getActorAdapter() const { return mActorAdapter.get(); } CSMWorld::ActorAdapter* CSMWorld::Data::getActorAdapter() { return mActorAdapter.get(); } void CSMWorld::Data::merge() { mGlobals.merge(); } int CSMWorld::Data::getTotalRecords (const std::vector<boost::filesystem::path>& files) { int records = 0; std::unique_ptr<ESM::ESMReader> reader = std::make_unique<ESM::ESMReader>(); for (unsigned int i = 0; i < files.size(); ++i) { if (!boost::filesystem::exists(files[i])) continue; reader->open(files[i].string()); records += reader->getRecordCount(); reader->close(); } return records; } int CSMWorld::Data::startLoading (const boost::filesystem::path& path, bool base, bool project) { // Don't delete the Reader yet. Some record types store a reference to the Reader to handle on-demand loading std::shared_ptr<ESM::ESMReader> ptr(mReader); mReaders.push_back(ptr); mReader = nullptr; mDialogue = nullptr; mReader = new ESM::ESMReader; mReader->setEncoder (&mEncoder); mReader->setIndex((project || !base) ? 0 : mReaderIndex++); mReader->open (path.string()); mContentFileNames.insert(std::make_pair(path.filename().string(), mReader->getIndex())); mBase = base; mProject = project; if (!mProject && !mBase) { MetaData metaData; metaData.mId = "sys::meta"; metaData.load (*mReader); mMetaData.setRecord (0, std::make_unique<Record<MetaData> >( Record<MetaData> (RecordBase::State_ModifiedOnly, nullptr, &metaData))); } return mReader->getRecordCount(); } void CSMWorld::Data::loadFallbackEntries() { // Load default marker definitions, if game files do not have them for some reason std::pair<std::string, std::string> staticMarkers[] = { std::make_pair("DivineMarker", "marker_divine.nif"), std::make_pair("DoorMarker", "marker_arrow.nif"), std::make_pair("NorthMarker", "marker_north.nif"), std::make_pair("TempleMarker", "marker_temple.nif"), std::make_pair("TravelMarker", "marker_travel.nif") }; std::pair<std::string, std::string> doorMarkers[] = { std::make_pair("PrisonMarker", "marker_prison.nif") }; for (const auto &marker : staticMarkers) { if (mReferenceables.searchId (marker.first)==-1) { ESM::Static newMarker; newMarker.mId = marker.first; newMarker.mModel = marker.second; auto record = std::make_unique<CSMWorld::Record<ESM::Static>>(); record->mBase = newMarker; record->mState = CSMWorld::RecordBase::State_BaseOnly; mReferenceables.appendRecord (std::move(record), CSMWorld::UniversalId::Type_Static); } } for (const auto &marker : doorMarkers) { if (mReferenceables.searchId (marker.first)==-1) { ESM::Door newMarker; newMarker.mId = marker.first; newMarker.mModel = marker.second; auto record = std::make_unique<CSMWorld::Record<ESM::Door>>(); record->mBase = newMarker; record->mState = CSMWorld::RecordBase::State_BaseOnly; mReferenceables.appendRecord (std::move(record), CSMWorld::UniversalId::Type_Door); } } } bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages) { if (!mReader) throw std::logic_error ("can't continue loading, because no load has been started"); if (!mReader->hasMoreRecs()) { if (mBase) { // Don't delete the Reader yet. Some record types store a reference to the Reader to handle on-demand loading. // We don't store non-base reader, because everything going into modified will be // fully loaded during the initial loading process. std::shared_ptr<ESM::ESMReader> ptr(mReader); mReaders.push_back(ptr); } else delete mReader; mReader = nullptr; mDialogue = nullptr; loadFallbackEntries(); return true; } ESM::NAME n = mReader->getRecName(); mReader->getRecHeader(); bool unhandledRecord = false; switch (n.toInt()) { case ESM::REC_GLOB: mGlobals.load (*mReader, mBase); break; case ESM::REC_GMST: mGmsts.load (*mReader, mBase); break; case ESM::REC_SKIL: mSkills.load (*mReader, mBase); break; case ESM::REC_CLAS: mClasses.load (*mReader, mBase); break; case ESM::REC_FACT: mFactions.load (*mReader, mBase); break; case ESM::REC_RACE: mRaces.load (*mReader, mBase); break; case ESM::REC_SOUN: mSounds.load (*mReader, mBase); break; case ESM::REC_SCPT: mScripts.load (*mReader, mBase); break; case ESM::REC_REGN: mRegions.load (*mReader, mBase); break; case ESM::REC_BSGN: mBirthsigns.load (*mReader, mBase); break; case ESM::REC_SPEL: mSpells.load (*mReader, mBase); break; case ESM::REC_ENCH: mEnchantments.load (*mReader, mBase); break; case ESM::REC_BODY: mBodyParts.load (*mReader, mBase); break; case ESM::REC_SNDG: mSoundGens.load (*mReader, mBase); break; case ESM::REC_MGEF: mMagicEffects.load (*mReader, mBase); break; case ESM::REC_PGRD: mPathgrids.load (*mReader, mBase); break; case ESM::REC_SSCR: mStartScripts.load (*mReader, mBase); break; case ESM::REC_LTEX: mLandTextures.load (*mReader, mBase); break; case ESM::REC_LAND: mLand.load(*mReader, mBase); break; case ESM::REC_CELL: { int index = mCells.load (*mReader, mBase); if (index < 0 || index >= mCells.getSize()) { // log an error and continue loading the refs to the last loaded cell CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_None); messages.add (id, "Logic error: cell index out of bounds", "", CSMDoc::Message::Severity_Error); index = mCells.getSize()-1; } std::string cellId = Misc::StringUtils::lowerCase (mCells.getId (index)); mRefs.load (*mReader, index, mBase, mRefLoadCache[cellId], messages); break; } case ESM::REC_ACTI: mReferenceables.load (*mReader, mBase, UniversalId::Type_Activator); break; case ESM::REC_ALCH: mReferenceables.load (*mReader, mBase, UniversalId::Type_Potion); break; case ESM::REC_APPA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Apparatus); break; case ESM::REC_ARMO: mReferenceables.load (*mReader, mBase, UniversalId::Type_Armor); break; case ESM::REC_BOOK: mReferenceables.load (*mReader, mBase, UniversalId::Type_Book); break; case ESM::REC_CLOT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Clothing); break; case ESM::REC_CONT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Container); break; case ESM::REC_CREA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Creature); break; case ESM::REC_DOOR: mReferenceables.load (*mReader, mBase, UniversalId::Type_Door); break; case ESM::REC_INGR: mReferenceables.load (*mReader, mBase, UniversalId::Type_Ingredient); break; case ESM::REC_LEVC: mReferenceables.load (*mReader, mBase, UniversalId::Type_CreatureLevelledList); break; case ESM::REC_LEVI: mReferenceables.load (*mReader, mBase, UniversalId::Type_ItemLevelledList); break; case ESM::REC_LIGH: mReferenceables.load (*mReader, mBase, UniversalId::Type_Light); break; case ESM::REC_LOCK: mReferenceables.load (*mReader, mBase, UniversalId::Type_Lockpick); break; case ESM::REC_MISC: mReferenceables.load (*mReader, mBase, UniversalId::Type_Miscellaneous); break; case ESM::REC_NPC_: mReferenceables.load (*mReader, mBase, UniversalId::Type_Npc); break; case ESM::REC_PROB: mReferenceables.load (*mReader, mBase, UniversalId::Type_Probe); break; case ESM::REC_REPA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Repair); break; case ESM::REC_STAT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Static); break; case ESM::REC_WEAP: mReferenceables.load (*mReader, mBase, UniversalId::Type_Weapon); break; case ESM::REC_DIAL: { ESM::Dialogue record; bool isDeleted = false; record.load (*mReader, isDeleted); if (isDeleted) { // record vector can be shuffled around which would make pointer to record invalid mDialogue = nullptr; if (mJournals.tryDelete (record.mId)) { mJournalInfos.removeDialogueInfos(record.mId); } else if (mTopics.tryDelete (record.mId)) { mTopicInfos.removeDialogueInfos(record.mId); } else { messages.add (UniversalId::Type_None, "Trying to delete dialogue record " + record.mId + " which does not exist", "", CSMDoc::Message::Severity_Warning); } } else { if (record.mType == ESM::Dialogue::Journal) { mJournals.load (record, mBase); mDialogue = &mJournals.getRecord (record.mId).get(); } else { mTopics.load (record, mBase); mDialogue = &mTopics.getRecord (record.mId).get(); } } break; } case ESM::REC_INFO: { if (!mDialogue) { messages.add (UniversalId::Type_None, "Found info record not following a dialogue record", "", CSMDoc::Message::Severity_Error); mReader->skipRecord(); break; } if (mDialogue->mType==ESM::Dialogue::Journal) mJournalInfos.load (*mReader, mBase, *mDialogue); else mTopicInfos.load (*mReader, mBase, *mDialogue); break; } case ESM::REC_FILT: if (!mProject) { unhandledRecord = true; break; } mFilters.load (*mReader, mBase); break; case ESM::REC_DBGP: if (!mProject) { unhandledRecord = true; break; } mDebugProfiles.load (*mReader, mBase); break; default: unhandledRecord = true; } if (unhandledRecord) { messages.add (UniversalId::Type_None, "Unsupported record type: " + n.toString(), "", CSMDoc::Message::Severity_Error); mReader->skipRecord(); } return false; } bool CSMWorld::Data::hasId (const std::string& id) const { return getGlobals().searchId (id)!=-1 || getGmsts().searchId (id)!=-1 || getSkills().searchId (id)!=-1 || getClasses().searchId (id)!=-1 || getFactions().searchId (id)!=-1 || getRaces().searchId (id)!=-1 || getSounds().searchId (id)!=-1 || getScripts().searchId (id)!=-1 || getRegions().searchId (id)!=-1 || getBirthsigns().searchId (id)!=-1 || getSpells().searchId (id)!=-1 || getTopics().searchId (id)!=-1 || getJournals().searchId (id)!=-1 || getCells().searchId (id)!=-1 || getEnchantments().searchId (id)!=-1 || getBodyParts().searchId (id)!=-1 || getSoundGens().searchId (id)!=-1 || getMagicEffects().searchId (id)!=-1 || getReferenceables().searchId (id)!=-1; } int CSMWorld::Data::count (RecordBase::State state) const { return count (state, mGlobals) + count (state, mGmsts) + count (state, mSkills) + count (state, mClasses) + count (state, mFactions) + count (state, mRaces) + count (state, mSounds) + count (state, mScripts) + count (state, mRegions) + count (state, mBirthsigns) + count (state, mSpells) + count (state, mCells) + count (state, mEnchantments) + count (state, mBodyParts) + count (state, mLand) + count (state, mLandTextures) + count (state, mSoundGens) + count (state, mMagicEffects) + count (state, mReferenceables) + count (state, mPathgrids); } std::vector<std::string> CSMWorld::Data::getIds (bool listDeleted) const { std::vector<std::string> ids; appendIds (ids, mGlobals, listDeleted); appendIds (ids, mGmsts, listDeleted); appendIds (ids, mClasses, listDeleted); appendIds (ids, mFactions, listDeleted); appendIds (ids, mRaces, listDeleted); appendIds (ids, mSounds, listDeleted); appendIds (ids, mScripts, listDeleted); appendIds (ids, mRegions, listDeleted); appendIds (ids, mBirthsigns, listDeleted); appendIds (ids, mSpells, listDeleted); appendIds (ids, mTopics, listDeleted); appendIds (ids, mJournals, listDeleted); appendIds (ids, mCells, listDeleted); appendIds (ids, mEnchantments, listDeleted); appendIds (ids, mBodyParts, listDeleted); appendIds (ids, mSoundGens, listDeleted); appendIds (ids, mMagicEffects, listDeleted); appendIds (ids, mReferenceables, listDeleted); std::sort (ids.begin(), ids.end()); return ids; } void CSMWorld::Data::assetsChanged() { mVFS.get()->reset(); VFS::registerArchives(mVFS.get(), Files::Collections(mDataPaths, !mFsStrict), mArchives, true); const UniversalId assetTableIds[] = { UniversalId::Type_Meshes, UniversalId::Type_Icons, UniversalId::Type_Musics, UniversalId::Type_SoundsRes, UniversalId::Type_Textures, UniversalId::Type_Videos }; size_t numAssetTables = sizeof(assetTableIds) / sizeof(UniversalId); for (size_t i = 0; i < numAssetTables; ++i) { ResourceTable* table = static_cast<ResourceTable*>(getTableModel(assetTableIds[i])); table->beginReset(); } // Trigger recreation mResourcesManager.recreateResources(); for (size_t i = 0; i < numAssetTables; ++i) { ResourceTable* table = static_cast<ResourceTable*>(getTableModel(assetTableIds[i])); table->endReset(); } // Get rid of potentially old cached assets mResourceSystem->clearCache(); emit assetTablesChanged(); } void CSMWorld::Data::dataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) { if (topLeft.column()<=0) emit idListChanged(); } void CSMWorld::Data::rowsChanged (const QModelIndex& parent, int start, int end) { emit idListChanged(); } const VFS::Manager* CSMWorld::Data::getVFS() const { return mVFS.get(); }