#include "importer.hpp"

#include <components/esm3/esmreader.hpp>
#include <components/files/conversion.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/misc/timeconvert.hpp>
#include <filesystem>
#include <fstream>
#include <iostream>

namespace sfs = std::filesystem;

MwIniImporter::MwIniImporter()
    : mVerbose(false)
    , mEncoding(ToUTF8::WINDOWS_1250)
{
    const char* map[][2] = { { "no-sound", "General:Disable Audio" }, { 0, 0 } };
    const char* fallback[] = {

        // light
        "LightAttenuation:UseConstant", "LightAttenuation:ConstantValue", "LightAttenuation:UseLinear",
        "LightAttenuation:LinearMethod", "LightAttenuation:LinearValue", "LightAttenuation:LinearRadiusMult",
        "LightAttenuation:UseQuadratic", "LightAttenuation:QuadraticMethod", "LightAttenuation:QuadraticValue",
        "LightAttenuation:QuadraticRadiusMult", "LightAttenuation:OutQuadInLin",

        // inventory
        "Inventory:DirectionalDiffuseR", "Inventory:DirectionalDiffuseG", "Inventory:DirectionalDiffuseB",
        "Inventory:DirectionalAmbientR", "Inventory:DirectionalAmbientG", "Inventory:DirectionalAmbientB",
        "Inventory:DirectionalRotationX", "Inventory:DirectionalRotationY", "Inventory:UniformScaling",

        // map
        "Map:Travel Siltstrider Red", "Map:Travel Siltstrider Green", "Map:Travel Siltstrider Blue",
        "Map:Travel Boat Red", "Map:Travel Boat Green", "Map:Travel Boat Blue", "Map:Travel Magic Red",
        "Map:Travel Magic Green", "Map:Travel Magic Blue", "Map:Show Travel Lines",

        // water
        "Water:Map Alpha", "Water:World Alpha", "Water:SurfaceTextureSize", "Water:SurfaceTileCount",
        "Water:SurfaceFPS", "Water:SurfaceTexture", "Water:SurfaceFrameCount", "Water:TileTextureDivisor",
        "Water:RippleTexture", "Water:RippleFrameCount", "Water:RippleLifetime", "Water:MaxNumberRipples",
        "Water:RippleScale", "Water:RippleRotSpeed", "Water:RippleAlphas", "Water:PSWaterReflectTerrain",
        "Water:PSWaterReflectUpdate", "Water:NearWaterRadius", "Water:NearWaterPoints", "Water:NearWaterUnderwaterFreq",
        "Water:NearWaterUnderwaterVolume", "Water:NearWaterIndoorTolerance", "Water:NearWaterOutdoorTolerance",
        "Water:NearWaterIndoorID", "Water:NearWaterOutdoorID", "Water:UnderwaterSunriseFog", "Water:UnderwaterDayFog",
        "Water:UnderwaterSunsetFog", "Water:UnderwaterNightFog", "Water:UnderwaterIndoorFog", "Water:UnderwaterColor",
        "Water:UnderwaterColorWeight",

        // pixelwater
        "PixelWater:SurfaceFPS", "PixelWater:TileCount", "PixelWater:Resolution",

        // fonts
        "Fonts:Font 0", "Fonts:Font 1", "Fonts:Font 2",

        // UI colors
        "FontColor:color_normal", "FontColor:color_normal_over", "FontColor:color_normal_pressed",
        "FontColor:color_active", "FontColor:color_active_over", "FontColor:color_active_pressed",
        "FontColor:color_disabled", "FontColor:color_disabled_over", "FontColor:color_disabled_pressed",
        "FontColor:color_link", "FontColor:color_link_over", "FontColor:color_link_pressed",
        "FontColor:color_journal_link", "FontColor:color_journal_link_over", "FontColor:color_journal_link_pressed",
        "FontColor:color_journal_topic", "FontColor:color_journal_topic_over", "FontColor:color_journal_topic_pressed",
        "FontColor:color_answer", "FontColor:color_answer_over", "FontColor:color_answer_pressed",
        "FontColor:color_header", "FontColor:color_notify", "FontColor:color_big_normal",
        "FontColor:color_big_normal_over", "FontColor:color_big_normal_pressed", "FontColor:color_big_link",
        "FontColor:color_big_link_over", "FontColor:color_big_link_pressed", "FontColor:color_big_answer",
        "FontColor:color_big_answer_over", "FontColor:color_big_answer_pressed", "FontColor:color_big_header",
        "FontColor:color_big_notify", "FontColor:color_background", "FontColor:color_focus", "FontColor:color_health",
        "FontColor:color_magic", "FontColor:color_fatigue", "FontColor:color_misc", "FontColor:color_weapon_fill",
        "FontColor:color_magic_fill", "FontColor:color_positive", "FontColor:color_negative", "FontColor:color_count",

        // level up messages
        "Level Up:Level2", "Level Up:Level3", "Level Up:Level4", "Level Up:Level5", "Level Up:Level6",
        "Level Up:Level7", "Level Up:Level8", "Level Up:Level9", "Level Up:Level10", "Level Up:Level11",
        "Level Up:Level12", "Level Up:Level13", "Level Up:Level14", "Level Up:Level15", "Level Up:Level16",
        "Level Up:Level17", "Level Up:Level18", "Level Up:Level19", "Level Up:Level20", "Level Up:Default",

        // character creation multiple choice test
        "Question 1:Question", "Question 1:AnswerOne", "Question 1:AnswerTwo", "Question 1:AnswerThree",
        "Question 1:Sound", "Question 2:Question", "Question 2:AnswerOne", "Question 2:AnswerTwo",
        "Question 2:AnswerThree", "Question 2:Sound", "Question 3:Question", "Question 3:AnswerOne",
        "Question 3:AnswerTwo", "Question 3:AnswerThree", "Question 3:Sound", "Question 4:Question",
        "Question 4:AnswerOne", "Question 4:AnswerTwo", "Question 4:AnswerThree", "Question 4:Sound",
        "Question 5:Question", "Question 5:AnswerOne", "Question 5:AnswerTwo", "Question 5:AnswerThree",
        "Question 5:Sound", "Question 6:Question", "Question 6:AnswerOne", "Question 6:AnswerTwo",
        "Question 6:AnswerThree", "Question 6:Sound", "Question 7:Question", "Question 7:AnswerOne",
        "Question 7:AnswerTwo", "Question 7:AnswerThree", "Question 7:Sound", "Question 8:Question",
        "Question 8:AnswerOne", "Question 8:AnswerTwo", "Question 8:AnswerThree", "Question 8:Sound",
        "Question 9:Question", "Question 9:AnswerOne", "Question 9:AnswerTwo", "Question 9:AnswerThree",
        "Question 9:Sound", "Question 10:Question", "Question 10:AnswerOne", "Question 10:AnswerTwo",
        "Question 10:AnswerThree", "Question 10:Sound",

        // blood textures and models
        "Blood:Model 0", "Blood:Model 1", "Blood:Model 2", "Blood:Texture 0", "Blood:Texture 1", "Blood:Texture 2",
        "Blood:Texture 3", "Blood:Texture 4", "Blood:Texture 5", "Blood:Texture 6", "Blood:Texture 7",
        "Blood:Texture Name 0", "Blood:Texture Name 1", "Blood:Texture Name 2", "Blood:Texture Name 3",
        "Blood:Texture Name 4", "Blood:Texture Name 5", "Blood:Texture Name 6", "Blood:Texture Name 7",

        // movies
        "Movies:Company Logo", "Movies:Morrowind Logo", "Movies:New Game", "Movies:Loading", "Movies:Options Menu",

        // weather related values

        "Weather Thunderstorm:Thunder Sound ID 0", "Weather Thunderstorm:Thunder Sound ID 1",
        "Weather Thunderstorm:Thunder Sound ID 2", "Weather Thunderstorm:Thunder Sound ID 3", "Weather:Sunrise Time",
        "Weather:Sunset Time", "Weather:Sunrise Duration", "Weather:Sunset Duration",
        "Weather:Hours Between Weather Changes", // AKA weather update time
        "Weather Thunderstorm:Thunder Frequency", "Weather Thunderstorm:Thunder Threshold",

        "Weather:EnvReduceColor", "Weather:LerpCloseColor", "Weather:BumpFadeColor", "Weather:AlphaReduce",
        "Weather:Minimum Time Between Environmental Sounds", "Weather:Maximum Time Between Environmental Sounds",
        "Weather:Sun Glare Fader Max", "Weather:Sun Glare Fader Angle Max", "Weather:Sun Glare Fader Color",
        "Weather:Timescale Clouds", "Weather:Precip Gravity", "Weather:Rain Ripples", "Weather:Rain Ripple Radius",
        "Weather:Rain Ripples Per Drop", "Weather:Rain Ripple Scale", "Weather:Rain Ripple Speed",
        "Weather:Fog Depth Change Speed", "Weather:Sky Pre-Sunrise Time", "Weather:Sky Post-Sunrise Time",
        "Weather:Sky Pre-Sunset Time", "Weather:Sky Post-Sunset Time", "Weather:Ambient Pre-Sunrise Time",
        "Weather:Ambient Post-Sunrise Time", "Weather:Ambient Pre-Sunset Time", "Weather:Ambient Post-Sunset Time",
        "Weather:Fog Pre-Sunrise Time", "Weather:Fog Post-Sunrise Time", "Weather:Fog Pre-Sunset Time",
        "Weather:Fog Post-Sunset Time", "Weather:Sun Pre-Sunrise Time", "Weather:Sun Post-Sunrise Time",
        "Weather:Sun Pre-Sunset Time", "Weather:Sun Post-Sunset Time", "Weather:Stars Post-Sunset Start",
        "Weather:Stars Pre-Sunrise Finish", "Weather:Stars Fading Duration", "Weather:Snow Ripples",
        "Weather:Snow Ripple Radius", "Weather:Snow Ripples Per Flake", "Weather:Snow Ripple Scale",
        "Weather:Snow Ripple Speed", "Weather:Snow Gravity Scale", "Weather:Snow High Kill", "Weather:Snow Low Kill",

        "Weather Clear:Cloud Texture", "Weather Clear:Clouds Maximum Percent", "Weather Clear:Transition Delta",
        "Weather Clear:Sky Sunrise Color", "Weather Clear:Sky Day Color", "Weather Clear:Sky Sunset Color",
        "Weather Clear:Sky Night Color", "Weather Clear:Fog Sunrise Color", "Weather Clear:Fog Day Color",
        "Weather Clear:Fog Sunset Color", "Weather Clear:Fog Night Color", "Weather Clear:Ambient Sunrise Color",
        "Weather Clear:Ambient Day Color", "Weather Clear:Ambient Sunset Color", "Weather Clear:Ambient Night Color",
        "Weather Clear:Sun Sunrise Color", "Weather Clear:Sun Day Color", "Weather Clear:Sun Sunset Color",
        "Weather Clear:Sun Night Color", "Weather Clear:Sun Disc Sunset Color", "Weather Clear:Land Fog Day Depth",
        "Weather Clear:Land Fog Night Depth", "Weather Clear:Wind Speed", "Weather Clear:Cloud Speed",
        "Weather Clear:Glare View", "Weather Clear:Ambient Loop Sound ID",

        "Weather Cloudy:Cloud Texture", "Weather Cloudy:Clouds Maximum Percent", "Weather Cloudy:Transition Delta",
        "Weather Cloudy:Sky Sunrise Color", "Weather Cloudy:Sky Day Color", "Weather Cloudy:Sky Sunset Color",
        "Weather Cloudy:Sky Night Color", "Weather Cloudy:Fog Sunrise Color", "Weather Cloudy:Fog Day Color",
        "Weather Cloudy:Fog Sunset Color", "Weather Cloudy:Fog Night Color", "Weather Cloudy:Ambient Sunrise Color",
        "Weather Cloudy:Ambient Day Color", "Weather Cloudy:Ambient Sunset Color", "Weather Cloudy:Ambient Night Color",
        "Weather Cloudy:Sun Sunrise Color", "Weather Cloudy:Sun Day Color", "Weather Cloudy:Sun Sunset Color",
        "Weather Cloudy:Sun Night Color", "Weather Cloudy:Sun Disc Sunset Color", "Weather Cloudy:Land Fog Day Depth",
        "Weather Cloudy:Land Fog Night Depth", "Weather Cloudy:Wind Speed", "Weather Cloudy:Cloud Speed",
        "Weather Cloudy:Glare View", "Weather Cloudy:Ambient Loop Sound ID",

        "Weather Foggy:Cloud Texture", "Weather Foggy:Clouds Maximum Percent", "Weather Foggy:Transition Delta",
        "Weather Foggy:Sky Sunrise Color", "Weather Foggy:Sky Day Color", "Weather Foggy:Sky Sunset Color",
        "Weather Foggy:Sky Night Color", "Weather Foggy:Fog Sunrise Color", "Weather Foggy:Fog Day Color",
        "Weather Foggy:Fog Sunset Color", "Weather Foggy:Fog Night Color", "Weather Foggy:Ambient Sunrise Color",
        "Weather Foggy:Ambient Day Color", "Weather Foggy:Ambient Sunset Color", "Weather Foggy:Ambient Night Color",
        "Weather Foggy:Sun Sunrise Color", "Weather Foggy:Sun Day Color", "Weather Foggy:Sun Sunset Color",
        "Weather Foggy:Sun Night Color", "Weather Foggy:Sun Disc Sunset Color", "Weather Foggy:Land Fog Day Depth",
        "Weather Foggy:Land Fog Night Depth", "Weather Foggy:Wind Speed", "Weather Foggy:Cloud Speed",
        "Weather Foggy:Glare View", "Weather Foggy:Ambient Loop Sound ID",

        "Weather Thunderstorm:Cloud Texture", "Weather Thunderstorm:Clouds Maximum Percent",
        "Weather Thunderstorm:Transition Delta", "Weather Thunderstorm:Sky Sunrise Color",
        "Weather Thunderstorm:Sky Day Color", "Weather Thunderstorm:Sky Sunset Color",
        "Weather Thunderstorm:Sky Night Color", "Weather Thunderstorm:Fog Sunrise Color",
        "Weather Thunderstorm:Fog Day Color", "Weather Thunderstorm:Fog Sunset Color",
        "Weather Thunderstorm:Fog Night Color", "Weather Thunderstorm:Ambient Sunrise Color",
        "Weather Thunderstorm:Ambient Day Color", "Weather Thunderstorm:Ambient Sunset Color",
        "Weather Thunderstorm:Ambient Night Color", "Weather Thunderstorm:Sun Sunrise Color",
        "Weather Thunderstorm:Sun Day Color", "Weather Thunderstorm:Sun Sunset Color",
        "Weather Thunderstorm:Sun Night Color", "Weather Thunderstorm:Sun Disc Sunset Color",
        "Weather Thunderstorm:Land Fog Day Depth", "Weather Thunderstorm:Land Fog Night Depth",
        "Weather Thunderstorm:Wind Speed", "Weather Thunderstorm:Cloud Speed", "Weather Thunderstorm:Glare View",
        "Weather Thunderstorm:Rain Loop Sound ID", "Weather Thunderstorm:Using Precip",
        "Weather Thunderstorm:Rain Diameter", "Weather Thunderstorm:Rain Height Min",
        "Weather Thunderstorm:Rain Height Max", "Weather Thunderstorm:Rain Threshold",
        "Weather Thunderstorm:Max Raindrops", "Weather Thunderstorm:Rain Entrance Speed",
        "Weather Thunderstorm:Ambient Loop Sound ID", "Weather Thunderstorm:Flash Decrement",

        "Weather Rain:Cloud Texture", "Weather Rain:Clouds Maximum Percent", "Weather Rain:Transition Delta",
        "Weather Rain:Sky Sunrise Color", "Weather Rain:Sky Day Color", "Weather Rain:Sky Sunset Color",
        "Weather Rain:Sky Night Color", "Weather Rain:Fog Sunrise Color", "Weather Rain:Fog Day Color",
        "Weather Rain:Fog Sunset Color", "Weather Rain:Fog Night Color", "Weather Rain:Ambient Sunrise Color",
        "Weather Rain:Ambient Day Color", "Weather Rain:Ambient Sunset Color", "Weather Rain:Ambient Night Color",
        "Weather Rain:Sun Sunrise Color", "Weather Rain:Sun Day Color", "Weather Rain:Sun Sunset Color",
        "Weather Rain:Sun Night Color", "Weather Rain:Sun Disc Sunset Color", "Weather Rain:Land Fog Day Depth",
        "Weather Rain:Land Fog Night Depth", "Weather Rain:Wind Speed", "Weather Rain:Cloud Speed",
        "Weather Rain:Glare View", "Weather Rain:Rain Loop Sound ID", "Weather Rain:Using Precip",
        "Weather Rain:Rain Diameter", "Weather Rain:Rain Height Min", "Weather Rain:Rain Height Max",
        "Weather Rain:Rain Threshold", "Weather Rain:Rain Entrance Speed", "Weather Rain:Ambient Loop Sound ID",
        "Weather Rain:Max Raindrops",

        "Weather Overcast:Cloud Texture", "Weather Overcast:Clouds Maximum Percent",
        "Weather Overcast:Transition Delta", "Weather Overcast:Sky Sunrise Color", "Weather Overcast:Sky Day Color",
        "Weather Overcast:Sky Sunset Color", "Weather Overcast:Sky Night Color", "Weather Overcast:Fog Sunrise Color",
        "Weather Overcast:Fog Day Color", "Weather Overcast:Fog Sunset Color", "Weather Overcast:Fog Night Color",
        "Weather Overcast:Ambient Sunrise Color", "Weather Overcast:Ambient Day Color",
        "Weather Overcast:Ambient Sunset Color", "Weather Overcast:Ambient Night Color",
        "Weather Overcast:Sun Sunrise Color", "Weather Overcast:Sun Day Color", "Weather Overcast:Sun Sunset Color",
        "Weather Overcast:Sun Night Color", "Weather Overcast:Sun Disc Sunset Color",
        "Weather Overcast:Land Fog Day Depth", "Weather Overcast:Land Fog Night Depth", "Weather Overcast:Wind Speed",
        "Weather Overcast:Cloud Speed", "Weather Overcast:Glare View", "Weather Overcast:Ambient Loop Sound ID",

        "Weather Ashstorm:Cloud Texture", "Weather Ashstorm:Clouds Maximum Percent",
        "Weather Ashstorm:Transition Delta", "Weather Ashstorm:Sky Sunrise Color", "Weather Ashstorm:Sky Day Color",
        "Weather Ashstorm:Sky Sunset Color", "Weather Ashstorm:Sky Night Color", "Weather Ashstorm:Fog Sunrise Color",
        "Weather Ashstorm:Fog Day Color", "Weather Ashstorm:Fog Sunset Color", "Weather Ashstorm:Fog Night Color",
        "Weather Ashstorm:Ambient Sunrise Color", "Weather Ashstorm:Ambient Day Color",
        "Weather Ashstorm:Ambient Sunset Color", "Weather Ashstorm:Ambient Night Color",
        "Weather Ashstorm:Sun Sunrise Color", "Weather Ashstorm:Sun Day Color", "Weather Ashstorm:Sun Sunset Color",
        "Weather Ashstorm:Sun Night Color", "Weather Ashstorm:Sun Disc Sunset Color",
        "Weather Ashstorm:Land Fog Day Depth", "Weather Ashstorm:Land Fog Night Depth", "Weather Ashstorm:Wind Speed",
        "Weather Ashstorm:Cloud Speed", "Weather Ashstorm:Glare View", "Weather Ashstorm:Ambient Loop Sound ID",
        "Weather Ashstorm:Storm Threshold",

        "Weather Blight:Cloud Texture", "Weather Blight:Clouds Maximum Percent", "Weather Blight:Transition Delta",
        "Weather Blight:Sky Sunrise Color", "Weather Blight:Sky Day Color", "Weather Blight:Sky Sunset Color",
        "Weather Blight:Sky Night Color", "Weather Blight:Fog Sunrise Color", "Weather Blight:Fog Day Color",
        "Weather Blight:Fog Sunset Color", "Weather Blight:Fog Night Color", "Weather Blight:Ambient Sunrise Color",
        "Weather Blight:Ambient Day Color", "Weather Blight:Ambient Sunset Color", "Weather Blight:Ambient Night Color",
        "Weather Blight:Sun Sunrise Color", "Weather Blight:Sun Day Color", "Weather Blight:Sun Sunset Color",
        "Weather Blight:Sun Night Color", "Weather Blight:Sun Disc Sunset Color", "Weather Blight:Land Fog Day Depth",
        "Weather Blight:Land Fog Night Depth", "Weather Blight:Wind Speed", "Weather Blight:Cloud Speed",
        "Weather Blight:Glare View", "Weather Blight:Ambient Loop Sound ID", "Weather Blight:Storm Threshold",
        "Weather Blight:Disease Chance",

        // for Bloodmoon
        "Weather Snow:Cloud Texture", "Weather Snow:Clouds Maximum Percent", "Weather Snow:Transition Delta",
        "Weather Snow:Sky Sunrise Color", "Weather Snow:Sky Day Color", "Weather Snow:Sky Sunset Color",
        "Weather Snow:Sky Night Color", "Weather Snow:Fog Sunrise Color", "Weather Snow:Fog Day Color",
        "Weather Snow:Fog Sunset Color", "Weather Snow:Fog Night Color", "Weather Snow:Ambient Sunrise Color",
        "Weather Snow:Ambient Day Color", "Weather Snow:Ambient Sunset Color", "Weather Snow:Ambient Night Color",
        "Weather Snow:Sun Sunrise Color", "Weather Snow:Sun Day Color", "Weather Snow:Sun Sunset Color",
        "Weather Snow:Sun Night Color", "Weather Snow:Sun Disc Sunset Color", "Weather Snow:Land Fog Day Depth",
        "Weather Snow:Land Fog Night Depth", "Weather Snow:Wind Speed", "Weather Snow:Cloud Speed",
        "Weather Snow:Glare View", "Weather Snow:Snow Diameter", "Weather Snow:Snow Height Min",
        "Weather Snow:Snow Height Max", "Weather Snow:Snow Entrance Speed", "Weather Snow:Max Snowflakes",
        "Weather Snow:Ambient Loop Sound ID", "Weather Snow:Snow Threshold",

        // for Bloodmoon
        "Weather Blizzard:Cloud Texture", "Weather Blizzard:Clouds Maximum Percent",
        "Weather Blizzard:Transition Delta", "Weather Blizzard:Sky Sunrise Color", "Weather Blizzard:Sky Day Color",
        "Weather Blizzard:Sky Sunset Color", "Weather Blizzard:Sky Night Color", "Weather Blizzard:Fog Sunrise Color",
        "Weather Blizzard:Fog Day Color", "Weather Blizzard:Fog Sunset Color", "Weather Blizzard:Fog Night Color",
        "Weather Blizzard:Ambient Sunrise Color", "Weather Blizzard:Ambient Day Color",
        "Weather Blizzard:Ambient Sunset Color", "Weather Blizzard:Ambient Night Color",
        "Weather Blizzard:Sun Sunrise Color", "Weather Blizzard:Sun Day Color", "Weather Blizzard:Sun Sunset Color",
        "Weather Blizzard:Sun Night Color", "Weather Blizzard:Sun Disc Sunset Color",
        "Weather Blizzard:Land Fog Day Depth", "Weather Blizzard:Land Fog Night Depth", "Weather Blizzard:Wind Speed",
        "Weather Blizzard:Cloud Speed", "Weather Blizzard:Glare View", "Weather Blizzard:Ambient Loop Sound ID",
        "Weather Blizzard:Storm Threshold",

        // moons
        "Moons:Secunda Size", "Moons:Secunda Axis Offset", "Moons:Secunda Speed", "Moons:Secunda Daily Increment",
        "Moons:Secunda Moon Shadow Early Fade Angle", "Moons:Secunda Fade Start Angle", "Moons:Secunda Fade End Angle",
        "Moons:Secunda Fade In Start", "Moons:Secunda Fade In Finish", "Moons:Secunda Fade Out Start",
        "Moons:Secunda Fade Out Finish", "Moons:Masser Size", "Moons:Masser Axis Offset", "Moons:Masser Speed",
        "Moons:Masser Daily Increment", "Moons:Masser Moon Shadow Early Fade Angle", "Moons:Masser Fade Start Angle",
        "Moons:Masser Fade End Angle", "Moons:Masser Fade In Start", "Moons:Masser Fade In Finish",
        "Moons:Masser Fade Out Start", "Moons:Masser Fade Out Finish", "Moons:Script Color",

        // werewolf (Bloodmoon)
        "General:Werewolf FOV",

        0
    };

    for (int i = 0; map[i][0]; i++)
    {
        mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
    }

    for (int i = 0; fallback[i]; i++)
    {
        mMergeFallback.emplace_back(fallback[i]);
    }
}

void MwIniImporter::setVerbose(bool verbose)
{
    mVerbose = verbose;
}

MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::filesystem::path& filename) const
{
    std::cout << "load ini file: " << Files::pathToUnicodeString(filename) << std::endl;

    std::string section("");
    MwIniImporter::multistrmap map;
    std::ifstream file(filename);
    ToUTF8::Utf8Encoder encoder(mEncoding);

    std::string line;
    while (std::getline(file, line))
    {

        std::string_view utf8 = encoder.getUtf8(line);

        // unify Unix-style and Windows file ending
        if (!(utf8.empty()) && (utf8[utf8.length() - 1]) == '\r')
        {
            utf8 = utf8.substr(0, utf8.length() - 1);
        }

        if (utf8.empty())
        {
            continue;
        }

        if (utf8[0] == '[')
        {
            int pos = static_cast<int>(utf8.find(']'));
            if (pos < 2)
            {
                std::cout << "Warning: ini file wrongly formatted (" << utf8 << "). Line ignored." << std::endl;
                continue;
            }

            section = utf8.substr(1, utf8.find(']') - 1);
            continue;
        }

        int comment_pos = static_cast<int>(utf8.find(';'));
        if (comment_pos > 0)
        {
            utf8 = utf8.substr(0, comment_pos);
        }

        int pos = static_cast<int>(utf8.find('='));
        if (pos < 1)
        {
            continue;
        }

        std::string key(section + ":" + std::string(utf8.substr(0, pos)));
        const std::string_view value(utf8.substr(pos + 1));
        if (value.empty())
        {
            std::cout << "Warning: ignored empty value for key '" << key << "'." << std::endl;
            continue;
        }

        auto it = map.find(key);

        if (it == map.end())
            it = map.emplace_hint(it, std::move(key), std::vector<std::string>());

        it->second.push_back(std::string(value));
    }

    return map;
}

MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const std::filesystem::path& filename)
{
    std::cout << "load cfg file: " << Files::pathToUnicodeString(filename) << std::endl;

    MwIniImporter::multistrmap map;
    std::ifstream file(filename);

    std::string line;
    while (std::getline(file, line))
    {

        // we cant say comment by only looking at first char anymore
        int comment_pos = static_cast<int>(line.find('#'));
        if (comment_pos > 0)
        {
            line = line.substr(0, comment_pos);
        }

        if (line.empty())
        {
            continue;
        }

        int pos = static_cast<int>(line.find('='));
        if (pos < 1)
        {
            continue;
        }

        std::string key(line.substr(0, pos));
        std::string value(line.substr(pos + 1));

        if (map.find(key) == map.end())
        {
            map.insert(std::make_pair(key, std::vector<std::string>()));
        }
        map[key].push_back(value);
    }

    return map;
}

void MwIniImporter::merge(multistrmap& cfg, const multistrmap& ini) const
{
    multistrmap::const_iterator iniIt;
    for (strmap::const_iterator it = mMergeMap.begin(); it != mMergeMap.end(); ++it)
    {
        if ((iniIt = ini.find(it->second)) != ini.end())
        {
            for (std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc)
            {
                cfg.erase(it->first);
                insertMultistrmap(cfg, it->first, *vc);
            }
        }
    }
}

void MwIniImporter::mergeFallback(multistrmap& cfg, const multistrmap& ini) const
{
    cfg.erase("fallback");

    multistrmap::const_iterator iniIt;
    for (std::vector<std::string>::const_iterator it = mMergeFallback.begin(); it != mMergeFallback.end(); ++it)
    {
        if ((iniIt = ini.find(*it)) != ini.end())
        {
            for (std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc)
            {
                std::string value(*it);
                std::replace(value.begin(), value.end(), ' ', '_');
                std::replace(value.begin(), value.end(), ':', '_');
                value.append(",").append(vc->substr(0, vc->length()));
                insertMultistrmap(cfg, "fallback", value);
            }
        }
    }
}

void MwIniImporter::insertMultistrmap(multistrmap& cfg, const std::string& key, const std::string& value)
{
    const auto it = cfg.find(key);
    if (it == cfg.end())
    {
        cfg.insert(std::make_pair(key, std::vector<std::string>()));
    }
    cfg[key].push_back(value);
}

void MwIniImporter::importArchives(multistrmap& cfg, const multistrmap& ini) const
{
    std::vector<std::string> archives;

    // Search archives listed in ini file
    auto it = ini.begin();
    for (int i = 0; it != ini.end(); i++)
    {
        std::string archive("Archives:Archive " + std::to_string(i));

        it = ini.find(archive);
        if (it == ini.end())
        {
            break;
        }

        for (std::vector<std::string>::const_iterator entry = it->second.begin(); entry != it->second.end(); ++entry)
        {
            archives.push_back(*entry);
        }
    }

    cfg.erase("fallback-archive");
    cfg.insert(std::make_pair<std::string, std::vector<std::string>>("fallback-archive", std::vector<std::string>()));

    // Add Morrowind.bsa by default, since Vanilla loads this archive even if it
    // does not appears in the ini file
    cfg["fallback-archive"].push_back("Morrowind.bsa");

    for (auto iter = archives.begin(); iter != archives.end(); ++iter)
    {
        cfg["fallback-archive"].push_back(*iter);
    }
}

void MwIniImporter::dependencySortStep(
    std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result)
{
    auto iter = std::find_if(
        source.begin(), source.end(), [&element](std::pair<std::string, std::vector<std::string>>& sourceElement) {
            return sourceElement.first == element;
        });
    if (iter != source.end())
    {
        auto foundElement = std::move(*iter);
        source.erase(iter);
        for (auto name : foundElement.second)
        {
            MwIniImporter::dependencySortStep(name, source, result);
        }
        result.push_back(std::move(foundElement.first));
    }
}

std::vector<std::string> MwIniImporter::dependencySort(MwIniImporter::dependencyList source)
{
    std::vector<std::string> result;
    while (!source.empty())
    {
        MwIniImporter::dependencySortStep(source.begin()->first, source, result);
    }
    return result;
}

std::vector<std::string>::iterator MwIniImporter::findString(
    std::vector<std::string>& source, const std::string& string)
{
    return std::find_if(source.begin(), source.end(),
        [&string](const std::string& sourceString) { return Misc::StringUtils::ciEqual(sourceString, string); });
}

void MwIniImporter::addPaths(std::vector<std::filesystem::path>& output, std::vector<std::string> input)
{
    for (auto& path : input)
    {
        if (path.front() == '"')
        {
            // Drop first and last characters - quotation marks
            path = path.substr(1, path.size() - 2);
        }
        output.emplace_back(Files::pathFromUnicodeString(path));
    }
}

void MwIniImporter::importGameFiles(
    multistrmap& cfg, const multistrmap& ini, const std::filesystem::path& iniFilename) const
{
    std::vector<std::pair<std::time_t, std::filesystem::path>> contentFiles;
    std::time_t defaultTime = 0;
    ToUTF8::Utf8Encoder encoder(mEncoding);

    std::vector<std::filesystem::path> dataPaths;
    if (cfg.count("data"))
        addPaths(dataPaths, cfg["data"]);

    if (cfg.count("data-local"))
        addPaths(dataPaths, cfg["data-local"]);

    dataPaths.push_back(iniFilename.parent_path() /= "Data Files");

    auto it = ini.begin();
    for (int i = 0; it != ini.end(); i++)
    {
        std::string gameFile("Game Files:GameFile" + std::to_string(i));

        it = ini.find(gameFile);
        if (it == ini.end())
            break;

        for (const std::string& file : it->second)
        {
            if (Misc::StringUtils::ciEndsWith(file, "esm") || Misc::StringUtils::ciEndsWith(file, "esp"))
            {
                bool found = false;
                for (auto& dataPath : dataPaths)
                {
                    std::filesystem::path path = dataPath / file;
                    std::time_t time = lastWriteTime(path, defaultTime);
                    if (time != defaultTime)
                    {
                        contentFiles.emplace_back(time, std::move(path));
                        found = true;
                        break;
                    }
                }
                if (!found)
                    std::cout << "Warning: " << file << " not found, ignoring" << std::endl;
            }
        }
    }

    cfg.erase("content");
    cfg.insert(std::make_pair("content", std::vector<std::string>()));

    // sort by timestamp
    sort(contentFiles.begin(), contentFiles.end());

    MwIniImporter::dependencyList unsortedFiles;

    ESM::ESMReader reader;
    reader.setEncoder(&encoder);
    for (auto& file : contentFiles)
    {
        reader.open(file.second);
        std::vector<std::string> dependencies;
        for (auto& gameFile : reader.getGameFiles())
        {
            dependencies.push_back(gameFile.name);
        }
        unsortedFiles.emplace_back(Files::pathToUnicodeString(reader.getName().filename()), dependencies);
        reader.close();
    }

    auto sortedFiles = dependencySort(std::move(unsortedFiles));

    // hard-coded dependency Morrowind - Tribunal - Bloodmoon
    if (findString(sortedFiles, "Morrowind.esm") != sortedFiles.end())
    {
        auto tribunalIter = findString(sortedFiles, "Tribunal.esm");
        auto bloodmoonIter = findString(sortedFiles, "Bloodmoon.esm");

        if (bloodmoonIter != sortedFiles.end() && tribunalIter != sortedFiles.end())
        {
            size_t bloodmoonIndex = std::distance(sortedFiles.begin(), bloodmoonIter);
            size_t tribunalIndex = std::distance(sortedFiles.begin(), tribunalIter);
            if (bloodmoonIndex < tribunalIndex)
                tribunalIndex++;
            sortedFiles.insert(bloodmoonIter, *tribunalIter);
            sortedFiles.erase(sortedFiles.begin() + tribunalIndex);
        }
    }

    for (auto& file : sortedFiles)
        cfg["content"].push_back(file);
}

void MwIniImporter::writeToFile(std::ostream& out, const multistrmap& cfg)
{

    for (multistrmap::const_iterator it = cfg.begin(); it != cfg.end(); ++it)
    {
        for (auto entry = it->second.begin(); entry != it->second.end(); ++entry)
        {
            out << (it->first) << "=" << (*entry) << std::endl;
        }
    }
}

void MwIniImporter::setInputEncoding(const ToUTF8::FromType& encoding)
{
    mEncoding = encoding;
}

std::time_t MwIniImporter::lastWriteTime(const std::filesystem::path& filename, std::time_t defaultTime)
{
    std::time_t writeTime(defaultTime);
    if (std::filesystem::exists(filename))
    {
        std::filesystem::path resolved = std::filesystem::canonical(filename);
        const auto time = std::filesystem::last_write_time(resolved);
        writeTime = Misc::toTimeT(time);

        // print timestamp
        const auto str = Misc::fileTimeToString(time, "%x %X");
        if (!str.empty())
            std::cout << "content file: " << resolved << " timestamp = (" << writeTime << ") " << str << std::endl;
    }
    return writeTime;
}