#ifndef OPENMW_COMPONENTS_LIGHTUTIL_H #define OPENMW_COMPONENTS_LIGHTUTIL_H namespace osg { class Light; } namespace SceneUtil { /// @brief Configures a light's attenuation according to vanilla Morrowind attenuation settings. void configureLight(osg::Light* light, float radius, bool isExterior, bool outQuadInLin, bool useQuadratic, float quadraticValue, float quadraticRadiusMult, bool useLinear, float linearRadiusMult, float linearValue); } #endif