#ifndef MWLUA_LUABINDINGS_H #define MWLUA_LUABINDINGS_H #include #include #include #include #include "context.hpp" #include "eventqueue.hpp" #include "object.hpp" #include "worldview.hpp" namespace MWWorld { class CellStore; } namespace MWLua { sol::table initCorePackage(const Context&); sol::table initWorldPackage(const Context&); sol::table initGlobalStoragePackage(const Context&, LuaUtil::LuaStorage* globalStorage); sol::table initLocalStoragePackage(const Context&, LuaUtil::LuaStorage* globalStorage); sol::table initPlayerStoragePackage(const Context&, LuaUtil::LuaStorage* globalStorage, LuaUtil::LuaStorage* playerStorage); // Implemented in nearbybindings.cpp sol::table initNearbyPackage(const Context&); // Implemented in objectbindings.cpp void initObjectBindingsForLocalScripts(const Context&); void initObjectBindingsForGlobalScripts(const Context&); // Implemented in cellbindings.cpp void initCellBindingsForLocalScripts(const Context&); void initCellBindingsForGlobalScripts(const Context&); // Implemented in asyncbindings.cpp struct AsyncPackageId { LuaUtil::ScriptsContainer* mContainer; int mScriptId; sol::table mHiddenData; }; sol::function getAsyncPackageInitializer(const Context&); // Implemented in camerabindings.cpp sol::table initCameraPackage(const Context&); // Implemented in uibindings.cpp sol::table initUserInterfacePackage(const Context&); // Implemented in inputbindings.cpp sol::table initInputPackage(const Context&); // Implemented in settingsbindings.cpp sol::table initGlobalSettingsPackage(const Context&); sol::table initPlayerSettingsPackage(const Context&); // openmw.self package is implemented in localscripts.cpp } #endif // MWLUA_LUABINDINGS_H