#ifndef GAME_MWMECHANICS_AIACTIVATE_H #define GAME_MWMECHANICS_AIACTIVATE_H #include "aipackage.hpp" #include #include "pathfinding.hpp" namespace MWMechanics { class AiActivate : public AiPackage { public: AiActivate(const std::string &objectId, int arg); virtual AiActivate *clone() const; virtual bool execute (const MWWorld::Ptr& actor,float duration); ///< \return Package completed? virtual int getTypeId() const; private: std::string mObjectId; int mArg; PathFinder mPathFinder; int mCellX; int mCellY; }; } #endif // GAME_MWMECHANICS_AIACTIVATE_H