#ifndef GAME_MWCLASS_CREATURE_H #define GAME_MWCLASS_CREATURE_H #include "../mwworld/class.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/actors.hpp" namespace MWClass { class Creature : public MWWorld::Class { void ensureCustomData (const MWWorld::Ptr& ptr) const; public: virtual std::string getId (const MWWorld::Ptr& ptr) const; ///< Return ID of \a ptr virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const; virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const; ///< Enable reference; only does the non-rendering part virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const; ///< Enable reference; only does the non-rendering part virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const; ///< Return creature stats virtual boost::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const; ///< Generate action for activation virtual MWWorld::ContainerStore& getContainerStore ( const MWWorld::Ptr& ptr) const; ///< Return container store virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr static void registerSelf(); }; } #endif