#include "terrainmaterial.hpp" #include #include #include namespace { Ogre::String getComponent (int num) { if (num == 0) return "x"; else if (num == 1) return "y"; else if (num == 2) return "z"; else return "w"; } } namespace MWRender { TerrainMaterial::TerrainMaterial() { mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("albedo_specular", Ogre::PF_BYTE_RGBA)); //mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("normal_height", Ogre::PF_BYTE_RGBA)); mLayerDecl.elements.push_back( Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_ALBEDO, 0, 3)); //mLayerDecl.elements.push_back( // Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_SPECULAR, 3, 1)); //mLayerDecl.elements.push_back( // Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_NORMAL, 0, 3)); //mLayerDecl.elements.push_back( // Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_HEIGHT, 3, 1)); mProfiles.push_back(OGRE_NEW Profile(this, "SM2", "Profile for rendering on Shader Model 2 capable cards")); setActiveProfile("SM2"); } // ----------------------------------------------------------------------------------------------------------------------- TerrainMaterial::Profile::Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc) : Ogre::TerrainMaterialGenerator::Profile(parent, name, desc) , mGlobalColourMap(false) { } TerrainMaterial::Profile::~Profile() { } Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain) { const Ogre::String& matName = terrain->getMaterialName(); sh::Factory::getInstance().destroyMaterialInstance (matName); Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(matName); if (!mat.isNull()) Ogre::MaterialManager::getSingleton().remove(matName); mMaterial = sh::Factory::getInstance().createMaterialInstance (matName); mMaterial->setProperty ("allow_fixed_function", sh::makeProperty(new sh::BooleanValue(false))); sh::MaterialInstancePass* p = mMaterial->createPass (); p->setProperty ("vertex_program", sh::makeProperty(new sh::StringValue("terrain_vertex"))); p->setProperty ("fragment_program", sh::makeProperty(new sh::StringValue("terrain_fragment"))); p->mShaderProperties.setProperty ("colour_map", sh::makeProperty(new sh::BooleanValue(mGlobalColourMap))); // global colour map sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap"); colourMap->setProperty ("texture_alias", sh::makeProperty (new sh::StringValue(mMaterial->getName() + "_colourMap"))); colourMap->setProperty ("tex_address_mode", sh::makeProperty (new sh::StringValue("clamp"))); // global normal map sh::MaterialInstanceTextureUnit* normalMap = p->createTextureUnit ("normalMap"); normalMap->setProperty ("direct_texture", sh::makeProperty (new sh::StringValue(terrain->getTerrainNormalMap ()->getName()))); normalMap->setProperty ("tex_address_mode", sh::makeProperty (new sh::StringValue("clamp"))); Ogre::uint maxLayers = getMaxLayers(terrain); Ogre::uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount()); Ogre::uint numLayers = std::min(maxLayers, static_cast(terrain->getLayerCount())); p->mShaderProperties.setProperty ("num_layers", sh::makeProperty(new sh::StringValue(Ogre::StringConverter::toString(numLayers)))); p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty(new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures)))); // blend maps for (Ogre::uint i = 0; i < numBlendTextures; ++i) { sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i)); blendTex->setProperty ("direct_texture", sh::makeProperty (new sh::StringValue(terrain->getBlendTextureName(i)))); blendTex->setProperty ("tex_address_mode", sh::makeProperty (new sh::StringValue("clamp"))); } // layer maps for (Ogre::uint i = 0; i < numLayers; ++i) { sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i)); diffuseTex->setProperty ("direct_texture", sh::makeProperty (new sh::StringValue(terrain->getLayerTextureName(i, 0)))); p->mShaderProperties.setProperty ("blendmap_component_" + Ogre::StringConverter::toString(i), sh::makeProperty(new sh::StringValue(Ogre::StringConverter::toString(int((i-1) / 4)) + "." + getComponent(int((i-1) % 4))))); } // shadow for (Ogre::uint i = 0; i < 3; ++i) { sh::MaterialInstanceTextureUnit* shadowTex = p->createTextureUnit ("shadowMap" + Ogre::StringConverter::toString(i)); shadowTex->setProperty ("content_type", sh::makeProperty (new sh::StringValue("shadow"))); } // caustics sh::MaterialInstanceTextureUnit* caustics = p->createTextureUnit ("causticMap"); caustics->setProperty ("direct_texture", sh::makeProperty (new sh::StringValue("water_nm.png"))); p->mShaderProperties.setProperty ("shadowtexture_offset", sh::makeProperty(new sh::StringValue( Ogre::StringConverter::toString(numBlendTextures + numLayers + 2)))); return Ogre::MaterialManager::getSingleton().getByName(matName); } void TerrainMaterial::Profile::setGlobalColourMapEnabled (bool enabled) { mGlobalColourMap = enabled; mParent->_markChanged(); } void TerrainMaterial::Profile::setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name) { sh::Factory::getInstance ().setTextureAlias (terrain->getMaterialName () + "_colourMap", name); } Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain) { throw std::runtime_error ("composite map not supported"); } Ogre::uint8 TerrainMaterial::Profile::getMaxLayers(const Ogre::Terrain* terrain) const { // count the texture units free Ogre::uint8 freeTextureUnits = 16; // normalmap --freeTextureUnits; // colourmap --freeTextureUnits; freeTextureUnits -= 3; // shadow PSSM --freeTextureUnits; // caustics // each layer needs 1.25 units (1xdiffusespec, 0.25xblend) return static_cast(freeTextureUnits / (1.25f)); } void TerrainMaterial::Profile::updateParams(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain) { } void TerrainMaterial::Profile::updateParamsForCompositeMap(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain) { } void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain) { terrain->_setMorphRequired(true); terrain->_setNormalMapRequired(true); // global normal map terrain->_setLightMapRequired(false); terrain->_setCompositeMapRequired(false); } }