Built-in events =============== .. include:: version.rst Actor events ------------ **Died** This event is sent to an actor's local script when that actor dies. .. code-block:: Lua eventHandlers = { Died = function() print('Alas, ye hardly knew me!') end } **StartAIPackage, RemoveAIPackages** Any script can send to any actor (except player, for player will be ignored) events ``StartAIPackage`` and ``RemoveAIPackages``. The effect is equivalent to calling ``interfaces.AI.startPackage`` or ``interfaces.AI.removePackages`` in a local script on this actor. Examples: .. code-block:: Lua actor:sendEvent('StartAIPackage', {type='Combat', target=self.object}) actor:sendEvent('RemoveAIPackages', 'Pursue') **UseItem** Any script can send global event ``UseItem`` with arguments ``object``, ``actor``, and optional boolean ``force``. The actor will use (e.g. equip or consume) the object. The object should be in the actor's inventory. Example: .. code-block:: Lua core.sendGlobalEvent('UseItem', {object = potion, actor = player, force = true}) UI events --------- **UiModeChanged** Every time UI mode is changed built-in scripts send to player the event ``UiModeChanged`` with arguments ``oldMode, ``newMode`` (same as ``I.UI.getMode()``) and ``arg`` (for example in the mode ``Book`` the argument is the book the player is reading). .. code-block:: Lua eventHandlers = { UiModeChanged = function(data) print('UiModeChanged from', data.oldMode , 'to', data.newMode, '('..tostring(data.arg)..')') end } **AddUiMode** Equivalent to ``I.UI.addMode``, but can be sent from another object or global script. .. code-block:: Lua player:sendEvent('AddUiMode', {mode = 'Book', target = book}) **SetUiMode** Equivalent to ``I.UI.setMode``, but can be sent from another object or global script. .. code-block:: Lua player:sendEvent('SetUiMode', {mode = 'Book', target = book}) World events ------------ Global events that just call the corresponding function in `openmw.world`. .. code-block:: Lua -- world.pause(tag) core.sendGlobalEvent('Pause', tag) -- world.unpause(tag) core.sendGlobalEvent('Unpause', tag) -- world.setGameTimeScale(scale) core.sendGlobalEvent('SetGameTimeScale', scale) -- world.setSimulationTimeScale(scale) core.sendGlobalEvent('SetSimulationTimeScale', scale)