#include "compilercontext.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/world.hpp" namespace MWScript { CompilerContext::CompilerContext (Type type) : mType (type) {} bool CompilerContext::canDeclareLocals() const { return mType==Type_Full; } char CompilerContext::getGlobalType (const std::string& name) const { return MWBase::Environment::get().getWorld()->getGlobalVariableType (name); } bool CompilerContext::isId (const std::string& name) const { return MWBase::Environment::get().getWorld()->getStore().activators.search (name) || MWBase::Environment::get().getWorld()->getStore().potions.search (name) || MWBase::Environment::get().getWorld()->getStore().appas.search (name) || MWBase::Environment::get().getWorld()->getStore().armors.search (name) || MWBase::Environment::get().getWorld()->getStore().books.search (name) || MWBase::Environment::get().getWorld()->getStore().clothes.search (name) || MWBase::Environment::get().getWorld()->getStore().containers.search (name) || MWBase::Environment::get().getWorld()->getStore().creatures.search (name) || MWBase::Environment::get().getWorld()->getStore().doors.search (name) || MWBase::Environment::get().getWorld()->getStore().ingreds.search (name) || MWBase::Environment::get().getWorld()->getStore().creatureLists.search (name) || MWBase::Environment::get().getWorld()->getStore().itemLists.search (name) || MWBase::Environment::get().getWorld()->getStore().lights.search (name) || MWBase::Environment::get().getWorld()->getStore().lockpicks.search (name) || MWBase::Environment::get().getWorld()->getStore().miscItems.search (name) || MWBase::Environment::get().getWorld()->getStore().npcs.search (name) || MWBase::Environment::get().getWorld()->getStore().probes.search (name) || MWBase::Environment::get().getWorld()->getStore().repairs.search (name) || MWBase::Environment::get().getWorld()->getStore().statics.search (name) || MWBase::Environment::get().getWorld()->getStore().weapons.search (name); } }