#include "scrollwindow.hpp" #include "../mwbase/environment.hpp" #include "../mwinput/inputmanager.hpp" #include "../mwworld/actiontake.hpp" #include "../mwsound/soundmanager.hpp" using namespace MWGui; ScrollWindow::ScrollWindow (WindowManager& parWindowManager) : WindowBase("openmw_scroll_layout.xml", parWindowManager) { getWidget(mCloseButton, "CloseButton"); mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked); getWidget(mTakeButton, "TakeButton"); mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked); center(); } void ScrollWindow::open (MWWorld::Ptr scroll) { MWBase::Environment::get().getSoundManager()->playSound3D (scroll, "scroll", 1.0, 1.0); mScroll = scroll; } void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender) { MWBase::Environment::get().getSoundManager()->playSound3D (mScroll, "scroll", 1.0, 1.0); MWBase::Environment::get().getInputManager()->setGuiMode (GM_Game); } void ScrollWindow::onTakeButtonClicked (MyGUI::Widget* _sender) { MWBase::Environment::get().getSoundManager()->playSound3D (mScroll, "Item Book Up", 1.0, 1.0, MWSound::Play_NoTrack); MWWorld::ActionTake take(mScroll); take.execute(); MWBase::Environment::get().getInputManager()->setGuiMode (GM_Game); }