#ifndef GAME_MWMECHANICS_PATHFINDING_H #define GAME_MWMECHANICS_PATHFINDING_H #include #include namespace MWMechanics { class PathFinder { public: PathFinder(); void clearPath(); void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint, const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0, bool allowShortcuts = true); bool checkPathCompleted(float x, float y, float z); ///< \Returns true if the last point of the path has been reached. bool checkWaypoint(float x, float y, float z); ///< \Returns true if a way point was reached float getZAngleToNext(float x, float y) const; bool isPathConstructed() const { return mIsPathConstructed; } int getPathSize() const { return mPath.size(); } std::list getPath() const { return mPath; } private: std::list mPath; bool mIsPathConstructed; }; } #endif