#include "aiactivate.hpp" #include MWMechanics::AiActivate::AiActivate(const std::string &objectId) : mObjectId(objectId) { } MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const { return new AiActivate(*this); } bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration) { std::cout << "AiActivate completed.\n"; return true; } int MWMechanics::AiActivate::getTypeId() const { return 4; }