#ifndef OPENMW_ESMTOOL_RECORD_H
#define OPENMW_ESMTOOL_RECORD_H

#include <memory>
#include <string>

#include <components/esm/records.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/fogstate.hpp>

namespace ESM
{
    class ESMReader;
    class ESMWriter;
}

namespace EsmTool
{
    template <class T>
    class Record;

    class RecordBase
    {
    protected:
        std::string mId;
        uint32_t mFlags;
        ESM::NAME mType;
        bool mPrintPlain;

    public:
        RecordBase()
            : mFlags(0)
            , mPrintPlain(false)
        {
        }

        virtual ~RecordBase() {}

        virtual std::string getId() const = 0;

        uint32_t getFlags() const { return mFlags; }

        void setFlags(uint32_t flags) { mFlags = flags; }

        ESM::NAME getType() const { return mType; }

        void setPrintPlain(bool plain) { mPrintPlain = plain; }

        virtual void load(ESM::ESMReader& esm) = 0;
        virtual void save(ESM::ESMWriter& esm) = 0;
        virtual void print() = 0;

        static std::unique_ptr<RecordBase> create(ESM::NAME type);

        // just make it a bit shorter
        template <class T>
        Record<T>* cast()
        {
            return static_cast<Record<T>*>(this);
        }
    };

    struct CellState
    {
        ESM::CellState mCellState;
        ESM::FogState mFogState;

        void load(ESM::ESMReader& reader, bool& deleted);

        void save(ESM::ESMWriter& /*writer*/, bool /*deleted*/) {}
    };

    template <class T>
    class Record : public RecordBase
    {
        T mData;
        bool mIsDeleted;

    public:
        Record()
            : mIsDeleted(false)
        {
        }

        std::string getId() const override { return mData.mId.toDebugString(); }

        T& get() { return mData; }

        void save(ESM::ESMWriter& esm) override { mData.save(esm, mIsDeleted); }

        void load(ESM::ESMReader& esm) override { mData.load(esm, mIsDeleted); }

        void print() override;
    };

    template <>
    std::string Record<ESM::Cell>::getId() const;
    template <>
    std::string Record<ESM::Land>::getId() const;
    template <>
    std::string Record<ESM::MagicEffect>::getId() const;
    template <>
    std::string Record<ESM::Pathgrid>::getId() const;
    template <>
    std::string Record<ESM::Skill>::getId() const;
    template <>
    std::string Record<CellState>::getId() const;

    template <>
    void Record<ESM::Activator>::print();
    template <>
    void Record<ESM::Potion>::print();
    template <>
    void Record<ESM::Armor>::print();
    template <>
    void Record<ESM::Apparatus>::print();
    template <>
    void Record<ESM::BodyPart>::print();
    template <>
    void Record<ESM::Book>::print();
    template <>
    void Record<ESM::BirthSign>::print();
    template <>
    void Record<ESM::Cell>::print();
    template <>
    void Record<ESM::Class>::print();
    template <>
    void Record<ESM::Clothing>::print();
    template <>
    void Record<ESM::Container>::print();
    template <>
    void Record<ESM::Creature>::print();
    template <>
    void Record<ESM::Dialogue>::print();
    template <>
    void Record<ESM::Door>::print();
    template <>
    void Record<ESM::Enchantment>::print();
    template <>
    void Record<ESM::Faction>::print();
    template <>
    void Record<ESM::Global>::print();
    template <>
    void Record<ESM::GameSetting>::print();
    template <>
    void Record<ESM::DialInfo>::print();
    template <>
    void Record<ESM::Ingredient>::print();
    template <>
    void Record<ESM::Land>::print();
    template <>
    void Record<ESM::CreatureLevList>::print();
    template <>
    void Record<ESM::ItemLevList>::print();
    template <>
    void Record<ESM::Light>::print();
    template <>
    void Record<ESM::Lockpick>::print();
    template <>
    void Record<ESM::Probe>::print();
    template <>
    void Record<ESM::Repair>::print();
    template <>
    void Record<ESM::LandTexture>::print();
    template <>
    void Record<ESM::MagicEffect>::print();
    template <>
    void Record<ESM::Miscellaneous>::print();
    template <>
    void Record<ESM::NPC>::print();
    template <>
    void Record<ESM::Pathgrid>::print();
    template <>
    void Record<ESM::Race>::print();
    template <>
    void Record<ESM::Region>::print();
    template <>
    void Record<ESM::Script>::print();
    template <>
    void Record<ESM::Skill>::print();
    template <>
    void Record<ESM::SoundGenerator>::print();
    template <>
    void Record<ESM::Sound>::print();
    template <>
    void Record<ESM::Spell>::print();
    template <>
    void Record<ESM::StartScript>::print();
    template <>
    void Record<ESM::Static>::print();
    template <>
    void Record<ESM::Weapon>::print();
    template <>
    void Record<CellState>::print();
}

#endif