#include "manualref.hpp" #include <components/esm/records.hpp> #include <components/esm4/loadstat.hpp> #include "esmstore.hpp" namespace { template <typename T> void create(const MWWorld::Store<T>& list, const ESM::RefId& name, std::any& refValue, MWWorld::Ptr& ptrValue) { const T* base = list.find(name); ESM::CellRef cellRef; cellRef.blank(); cellRef.mRefID = name; refValue = MWWorld::LiveCellRef<T>(cellRef, base); ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr); } template <typename T> void create( const MWWorld::Store<T>& list, const MWWorld::Ptr& templatePtr, std::any& refValue, MWWorld::Ptr& ptrValue) { refValue = *static_cast<MWWorld::LiveCellRef<T>*>(templatePtr.getBase()); ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr); } template <typename F> void visitRefStore(const MWWorld::ESMStore& store, ESM::RefId name, F func) { switch (store.find(name)) { case ESM::REC_ACTI: return func(store.get<ESM::Activator>()); case ESM::REC_ALCH: return func(store.get<ESM::Potion>()); case ESM::REC_APPA: return func(store.get<ESM::Apparatus>()); case ESM::REC_ARMO: return func(store.get<ESM::Armor>()); case ESM::REC_BOOK: return func(store.get<ESM::Book>()); case ESM::REC_CLOT: return func(store.get<ESM::Clothing>()); case ESM::REC_CONT: return func(store.get<ESM::Container>()); case ESM::REC_CREA: return func(store.get<ESM::Creature>()); case ESM::REC_DOOR: return func(store.get<ESM::Door>()); case ESM::REC_INGR: return func(store.get<ESM::Ingredient>()); case ESM::REC_LEVC: return func(store.get<ESM::CreatureLevList>()); case ESM::REC_LEVI: return func(store.get<ESM::ItemLevList>()); case ESM::REC_LIGH: return func(store.get<ESM::Light>()); case ESM::REC_LOCK: return func(store.get<ESM::Lockpick>()); case ESM::REC_MISC: return func(store.get<ESM::Miscellaneous>()); case ESM::REC_NPC_: return func(store.get<ESM::NPC>()); case ESM::REC_PROB: return func(store.get<ESM::Probe>()); case ESM::REC_REPA: return func(store.get<ESM::Repair>()); case ESM::REC_STAT: return func(store.get<ESM::Static>()); case ESM::REC_WEAP: return func(store.get<ESM::Weapon>()); case ESM::REC_BODY: return func(store.get<ESM::BodyPart>()); case ESM::REC_STAT4: return func(store.get<ESM4::Static>()); case ESM::REC_TERM4: return func(store.get<ESM4::Terminal>()); case 0: throw std::logic_error( "failed to create manual cell ref for " + name.toDebugString() + " (unknown ID)"); default: throw std::logic_error( "failed to create manual cell ref for " + name.toDebugString() + " (unknown type)"); } } } MWWorld::ManualRef::ManualRef(const MWWorld::ESMStore& store, const ESM::RefId& name, const int count) { auto cb = [&](const auto& store) { create(store, name, mRef, mPtr); }; visitRefStore(store, name, cb); mPtr.getCellRef().setCount(count); } MWWorld::ManualRef::ManualRef(const ESMStore& store, const Ptr& template_, const int count) { auto cb = [&](const auto& store) { create(store, template_, mRef, mPtr); }; visitRefStore(store, template_.getCellRef().getRefId(), cb); mPtr.getCellRef().setCount(count); mPtr.getCellRef().unsetRefNum(); mPtr.getRefData().setLuaScripts(nullptr); }