#ifndef MWLUA_LUABINDINGS_H #define MWLUA_LUABINDINGS_H #include <map> #include <sol/forward.hpp> #include <string> #include "context.hpp" namespace MWLua { // Initialize Lua packages that are available for all scripts. std::map<std::string, sol::object> initCommonPackages(const Context&); // Initialize Lua packages that are available for global scripts (additionally to common packages). std::map<std::string, sol::object> initGlobalPackages(const Context&); // Initialize Lua packages that are available for local scripts (additionally to common packages). std::map<std::string, sol::object> initLocalPackages(const Context&); // Initialize Lua packages that are available only for local scripts on the player (additionally to common and local // packages). std::map<std::string, sol::object> initPlayerPackages(const Context&); // Initialize Lua packages that are available only for menu scripts (additionally to common packages). std::map<std::string, sol::object> initMenuPackages(const Context&); } #endif // MWLUA_LUABINDINGS_H