#include "renderingmanager.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../mwworld/esmstore.hpp" #include "../mwworld/class.hpp" #include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone #include "../mwbase/environment.hpp" #include "../mwbase/inputmanager.hpp" // FIXME #include "../mwbase/windowmanager.hpp" // FIXME #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/player.hpp" #include "shadows.hpp" #include "localmap.hpp" #include "water.hpp" #include "compositors.hpp" #include "npcanimation.hpp" #include "externalrendering.hpp" #include "globalmap.hpp" #include "videoplayer.hpp" using namespace MWRender; using namespace Ogre; namespace MWRender { RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Fallback* fallback) : mRendering(_rend) , mFallback(fallback) , mObjects(mRendering, mFallback) , mActors(mRendering, this) , mPlayerAnimation(NULL) , mAmbientMode(0) , mSunEnabled(0) , mPhysicsEngine(engine) { // select best shader mode bool openGL = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL") != std::string::npos); bool glES = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL ES") != std::string::npos); // glsl is only supported in opengl mode and hlsl only in direct3d mode. std::string currentMode = Settings::Manager::getString("shader mode", "General"); if (currentMode == "" || (openGL && currentMode == "hlsl") || (!openGL && currentMode == "glsl") || (glES && currentMode != "glsles")) { Settings::Manager::setString("shader mode", "General", openGL ? (glES ? "glsles" : "glsl") : "hlsl"); } mRendering.createScene("PlayerCam", Settings::Manager::getFloat("field of view", "General"), 5); mRendering.setWindowEventListener(this); mRendering.getWindow()->addListener(this); mCompositors = new Compositors(mRendering.getViewport()); mWater = 0; // material system sh::OgrePlatform* platform = new sh::OgrePlatform("General", (resDir / "materials").string()); if (!boost::filesystem::exists (cacheDir)) boost::filesystem::create_directories (cacheDir); platform->setCacheFolder (cacheDir.string()); mFactory = new sh::Factory(platform); sh::Language lang; std::string l = Settings::Manager::getString("shader mode", "General"); if (l == "glsl") lang = sh::Language_GLSL; else if (l == "glsles") lang = sh::Language_GLSLES; else if (l == "hlsl") lang = sh::Language_HLSL; else lang = sh::Language_CG; mFactory->setCurrentLanguage (lang); mFactory->setWriteSourceCache (true); mFactory->setReadSourceCache (true); mFactory->setReadMicrocodeCache (true); mFactory->setWriteMicrocodeCache (true); mFactory->loadAllFiles(); // Set default mipmap level (NB some APIs ignore this) // Mipmap generation is currently disabled because it causes issues on Intel/AMD //TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General")); TextureManager::getSingleton().setDefaultNumMipmaps(0); // Set default texture filtering options TextureFilterOptions tfo; std::string filter = Settings::Manager::getString("texture filtering", "General"); if (filter == "anisotropic") tfo = TFO_ANISOTROPIC; else if (filter == "trilinear") tfo = TFO_TRILINEAR; else if (filter == "bilinear") tfo = TFO_BILINEAR; else /*if (filter == "none")*/ tfo = TFO_NONE; MaterialManager::getSingleton().setDefaultTextureFiltering(tfo); MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 ); Ogre::TextureManager::getSingleton().setMemoryBudget(126*1024*1024); Ogre::MeshManager::getSingleton().setMemoryBudget(64*1024*1024); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); // disable unsupported effects if (!Settings::Manager::getBool("shaders", "Objects")) Settings::Manager::setBool("enabled", "Shadows", false); sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects")); sh::Factory::getInstance ().setGlobalSetting ("fog", "true"); sh::Factory::getInstance ().setGlobalSetting ("num_lights", Settings::Manager::getString ("num lights", "Objects")); sh::Factory::getInstance ().setGlobalSetting ("terrain_num_lights", Settings::Manager::getString ("num lights", "Terrain")); sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true"); sh::Factory::getInstance ().setGlobalSetting ("render_refraction", "false"); sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty (new sh::FloatValue(0.0))); sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty(new sh::FloatValue(0))); sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty(new sh::FloatValue(0))); sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty(new sh::Vector3(0.5, -0.8, 0.2))); sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty(new sh::Vector2(1, 0.6))); sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false"); sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false"); sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty (new sh::Vector4(0,0,0,0))); applyCompositors(); mRootNode = mRendering.getScene()->getRootSceneNode(); mRootNode->createChildSceneNode("player"); mObjects.setRootNode(mRootNode); mActors.setRootNode(mRootNode); mCamera = new MWRender::Camera(mRendering.getCamera()); mShadows = new Shadows(&mRendering); mTerrainManager = new TerrainManager(mRendering.getScene(), this); mSkyManager = new SkyManager(mRootNode, mRendering.getCamera()); mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode()); mVideoPlayer = new VideoPlayer(mRendering.getScene ()); mVideoPlayer->setResolution (Settings::Manager::getInt ("resolution x", "Video"), Settings::Manager::getInt ("resolution y", "Video")); mSun = 0; mDebugging = new Debugging(mRootNode, engine); mLocalMap = new MWRender::LocalMap(&mRendering, this); mWater = new MWRender::Water(mRendering.getCamera(), this); setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI")); } RenderingManager::~RenderingManager () { mRendering.getWindow()->removeListener(this); mRendering.removeWindowEventListener(this); delete mPlayerAnimation; delete mCamera; delete mSkyManager; delete mDebugging; delete mShadows; delete mTerrainManager; delete mLocalMap; delete mOcclusionQuery; delete mCompositors; delete mWater; delete mVideoPlayer; delete mFactory; } MWRender::SkyManager* RenderingManager::getSkyManager() { return mSkyManager; } MWRender::Objects& RenderingManager::getObjects(){ return mObjects; } MWRender::Actors& RenderingManager::getActors(){ return mActors; } OEngine::Render::Fader* RenderingManager::getFader() { return mRendering.getFader(); } void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store) { mObjects.removeCell(store); mActors.removeCell(store); mDebugging->cellRemoved(store); if (store->mCell->isExterior()) mTerrainManager->cellRemoved(store); } void RenderingManager::removeWater () { mWater->setActive(false); } void RenderingManager::toggleWater() { mWater->toggle(); } void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store) { mObjects.buildStaticGeometry (*store); sh::Factory::getInstance().unloadUnreferencedMaterials(); mDebugging->cellAdded(store); if (store->mCell->isExterior()) mTerrainManager->cellAdded(store); waterAdded(store); } void RenderingManager::addObject (const MWWorld::Ptr& ptr){ const MWWorld::Class& class_ = MWWorld::Class::get (ptr); class_.insertObjectRendering(ptr, *this); } void RenderingManager::removeObject (const MWWorld::Ptr& ptr) { if (!mObjects.deleteObject (ptr)) mActors.deleteObject (ptr); } void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position) { /// \todo move this to the rendering-subsystems ptr.getRefData().getBaseNode()->setPosition(position); } void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale) { ptr.getRefData().getBaseNode()->setScale(scale); } void RenderingManager::rotateObject(const MWWorld::Ptr &ptr) { Ogre::Vector3 rot(ptr.getRefData().getPosition().rot); if(ptr.getRefData().getHandle() == mCamera->getHandle() && !mCamera->isVanityOrPreviewModeEnabled()) mCamera->rotateCamera(rot, false); Ogre::Quaternion newo = Ogre::Quaternion(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Z); if(!MWWorld::Class::get(ptr).isActor()) newo = Ogre::Quaternion(Ogre::Radian(-rot.x), Ogre::Vector3::UNIT_X) * Ogre::Quaternion(Ogre::Radian(-rot.y), Ogre::Vector3::UNIT_Y) * newo; ptr.getRefData().getBaseNode()->setOrientation(newo); } void RenderingManager::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur) { Ogre::SceneNode *child = mRendering.getScene()->getSceneNode(old.getRefData().getHandle()); Ogre::SceneNode *parent = child->getParentSceneNode(); parent->removeChild(child); if (MWWorld::Class::get(old).isActor()) { mActors.updateObjectCell(old, cur); } else { mObjects.updateObjectCell(old, cur); } } void RenderingManager::updatePlayerPtr(const MWWorld::Ptr &ptr) { if(mPlayerAnimation) mPlayerAnimation->updatePtr(ptr); if(mCamera->getHandle() == ptr.getRefData().getHandle()) mCamera->attachTo(ptr); } void RenderingManager::update (float duration, bool paused) { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayer().getPlayer(); int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude; mRendering.getFader()->setFactor(std::max(0.f, 1.f-(blind / 100.f))); setAmbientMode(); // player position MWWorld::RefData &data = player.getRefData(); float *_playerPos = data.getPosition().pos; Ogre::Vector3 playerPos(_playerPos[0], _playerPos[1], _playerPos[2]); Ogre::Vector3 orig, dest; mCamera->setCameraDistance(); if(!mCamera->getPosition(orig, dest)) { orig.z += mCamera->getHeight() * mRootNode->getScale().z; btVector3 btOrig(orig.x, orig.y, orig.z); btVector3 btDest(dest.x, dest.y, dest.z); std::pair test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5, btOrig, btDest); if (test.first) mCamera->setCameraDistance(test.second * orig.distance(dest), false, false); } mOcclusionQuery->update(duration); mVideoPlayer->update (); mRendering.update(duration); Ogre::ControllerManager::getSingleton().setTimeFactor(paused ? 0.f : 1.f); Ogre::Vector3 cam = mRendering.getCamera()->getRealPosition(); applyFog(world->isUnderwater(player.getCell(), cam)); if(paused) return; mCamera->update(duration); mActors.update (duration); mObjects.update (duration); mSkyManager->update(duration); mSkyManager->setGlare(mOcclusionQuery->getSunVisibility()); Ogre::SceneNode *node = data.getBaseNode(); Ogre::Quaternion orient = node->_getDerivedOrientation(); mLocalMap->updatePlayer(playerPos, orient); mWater->updateUnderwater(world->isUnderwater(player.getCell(), cam)); mWater->update(duration, playerPos); } void RenderingManager::preRenderTargetUpdate(const RenderTargetEvent &evt) { mOcclusionQuery->setActive(true); } void RenderingManager::postRenderTargetUpdate(const RenderTargetEvent &evt) { // deactivate queries to make sure we aren't getting false results from several misc render targets // (will be reactivated at the bottom of this method) mOcclusionQuery->setActive(false); } void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store) { const MWWorld::Store &lands = MWBase::Environment::get().getWorld()->getStore().get(); if(store->mCell->mData.mFlags & ESM::Cell::HasWater || ((store->mCell->isExterior()) && !lands.search(store->mCell->getGridX(),store->mCell->getGridY()) )) // always use water, if the cell does not have land. { mWater->changeCell(store->mCell); mWater->setActive(true); } else removeWater(); } void RenderingManager::setWaterHeight(const float height) { mWater->setHeight(height); } void RenderingManager::skyEnable () { mSkyManager->enable(); mOcclusionQuery->setSunNode(mSkyManager->getSunNode()); } void RenderingManager::skyDisable () { mSkyManager->disable(); } void RenderingManager::skySetHour (double hour) { mSkyManager->setHour(hour); } void RenderingManager::skySetDate (int day, int month) { mSkyManager->setDate(day, month); } int RenderingManager::skyGetMasserPhase() const { return mSkyManager->getMasserPhase(); } int RenderingManager::skyGetSecundaPhase() const { return mSkyManager->getSecundaPhase(); } void RenderingManager::skySetMoonColour (bool red){ mSkyManager->setMoonColour(red); } bool RenderingManager::toggleRenderMode(int mode) { if (mode == MWBase::World::Render_CollisionDebug || mode == MWBase::World::Render_Pathgrid) return mDebugging->toggleRenderMode(mode); else if (mode == MWBase::World::Render_Wireframe) { if (mRendering.getCamera()->getPolygonMode() == PM_SOLID) { mCompositors->setEnabled(false); mRendering.getCamera()->setPolygonMode(PM_WIREFRAME); return true; } else { mCompositors->setEnabled(true); mRendering.getCamera()->setPolygonMode(PM_SOLID); return false; } } else if (mode == MWBase::World::Render_BoundingBoxes) { bool show = !mRendering.getScene()->getShowBoundingBoxes(); mRendering.getScene()->showBoundingBoxes(show); return show; } else //if (mode == MWBase::World::Render_Compositors) { return mCompositors->toggle(); } } void RenderingManager::configureFog(MWWorld::Ptr::CellStore &mCell) { Ogre::ColourValue color; color.setAsABGR (mCell.mCell->mAmbi.mFog); configureFog(mCell.mCell->mAmbi.mFogDensity, color); } void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour) { mFogColour = colour; float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance"); mFogStart = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance"); mFogEnd = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance"); mRendering.getCamera()->setFarClipDistance ( Settings::Manager::getFloat("max viewing distance", "Viewing distance") / density ); } void RenderingManager::applyFog (bool underwater) { if (!underwater) { mRendering.getScene()->setFog (FOG_LINEAR, mFogColour, 0, mFogStart, mFogEnd); mRendering.getViewport()->setBackgroundColour (mFogColour); mWater->setViewportBackground (mFogColour); } else { mRendering.getScene()->setFog (FOG_LINEAR, Ogre::ColourValue(0.18039, 0.23137, 0.25490), 0, 0, 1000); mRendering.getViewport()->setBackgroundColour (Ogre::ColourValue(0.18039, 0.23137, 0.25490)); mWater->setViewportBackground (Ogre::ColourValue(0.18039, 0.23137, 0.25490)); } } void RenderingManager::setAmbientMode() { switch (mAmbientMode) { case 0: setAmbientColour(mAmbientColor); break; case 1: setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1)); break; case 2: setAmbientColour(ColourValue(1,1,1)); break; } } float RenderingManager::getTerrainHeightAt(Ogre::Vector3 worldPos) { return mTerrainManager->getTerrainHeightAt(worldPos); } void RenderingManager::configureAmbient(MWWorld::Ptr::CellStore &mCell) { mAmbientColor.setAsABGR (mCell.mCell->mAmbi.mAmbient); setAmbientMode(); // Create a "sun" that shines light downwards. It doesn't look // completely right, but leave it for now. if(!mSun) { mSun = mRendering.getScene()->createLight(); } Ogre::ColourValue colour; colour.setAsABGR (mCell.mCell->mAmbi.mSunlight); mSun->setDiffuseColour (colour); mSun->setType(Ogre::Light::LT_DIRECTIONAL); mSun->setDirection(0,-1,0); } // Switch through lighting modes. void RenderingManager::toggleLight() { if (mAmbientMode==2) mAmbientMode = 0; else ++mAmbientMode; switch (mAmbientMode) { case 0: std::cout << "Setting lights to normal\n"; break; case 1: std::cout << "Turning the lights up\n"; break; case 2: std::cout << "Turning the lights to full\n"; break; } setAmbientMode(); } void RenderingManager::setSunColour(const Ogre::ColourValue& colour) { if (!mSunEnabled) return; mSun->setDiffuseColour(colour); mSun->setSpecularColour(colour); mTerrainManager->setDiffuse(colour); } void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour) { mAmbientColor = colour; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); int nightEye = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::NightEye)).mMagnitude; Ogre::ColourValue final = colour; final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f)); mRendering.getScene()->setAmbientLight(final); mTerrainManager->setAmbient(final); } void RenderingManager::sunEnable(bool real) { if (real && mSun) mSun->setVisible(true); else { // Don't disable the light, as the shaders assume the first light to be directional. mSunEnabled = true; } } void RenderingManager::sunDisable(bool real) { if (real && mSun) mSun->setVisible(false); else { // Don't disable the light, as the shaders assume the first light to be directional. mSunEnabled = false; if (mSun) { mSun->setDiffuseColour(ColourValue(0,0,0)); mSun->setSpecularColour(ColourValue(0,0,0)); } } } void RenderingManager::setSunDirection(const Ogre::Vector3& direction) { // direction * -1 (because 'direction' is camera to sun vector and not sun to camera), if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.y, -direction.z)); mSkyManager->setSunDirection(direction); } void RenderingManager::setGlare(bool glare) { mSkyManager->setGlare(glare); } void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell) { if (cell->mCell->isExterior()) mLocalMap->requestMap(cell); else mLocalMap->requestMap(cell, mObjects.getDimensions(cell)); } void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell) { mLocalMap->saveFogOfWar(cell); } void RenderingManager::disableLights(bool sun) { mObjects.disableLights(); sunDisable(sun); } void RenderingManager::enableLights(bool sun) { mObjects.enableLights(); sunEnable(sun); } Shadows* RenderingManager::getShadows() { return mShadows; } void RenderingManager::switchToInterior() { // causes light flicker in opengl when moving.. //mRendering.getScene()->setCameraRelativeRendering(false); } void RenderingManager::switchToExterior() { // causes light flicker in opengl when moving.. //mRendering.getScene()->setCameraRelativeRendering(true); } Ogre::Vector4 RenderingManager::boundingBoxToScreen(Ogre::AxisAlignedBox bounds) { Ogre::Matrix4 mat = mRendering.getCamera()->getViewMatrix(); const Ogre::Vector3* corners = bounds.getAllCorners(); float min_x = 1.0f, max_x = 0.0f, min_y = 1.0f, max_y = 0.0f; // expand the screen-space bounding-box so that it completely encloses // the object's AABB for (int i=0; i<8; i++) { Ogre::Vector3 corner = corners[i]; // multiply the AABB corner vertex by the view matrix to // get a camera-space vertex corner = mat * corner; // make 2D relative/normalized coords from the view-space vertex // by dividing out the Z (depth) factor -- this is an approximation float x = corner.x / corner.z + 0.5; float y = corner.y / corner.z + 0.5; if (x < min_x) min_x = x; if (x > max_x) max_x = x; if (y < min_y) min_y = y; if (y > max_y) max_y = y; } return Vector4(min_x, min_y, max_x, max_y); } Compositors* RenderingManager::getCompositors() { return mCompositors; } void RenderingManager::processChangedSettings(const Settings::CategorySettingVector& settings) { //bool changeRes = false; bool rebuild = false; // rebuild static geometry (necessary after any material changes) for (Settings::CategorySettingVector::const_iterator it=settings.begin(); it != settings.end(); ++it) { if (it->second == "menu transparency" && it->first == "GUI") { setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI")); } else if (it->second == "max viewing distance" && it->first == "Viewing distance") { if (!MWBase::Environment::get().getWorld()->isCellExterior() && !MWBase::Environment::get().getWorld()->isCellQuasiExterior()) configureFog(*MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()); } /*else if (it->first == "Video" && ( it->second == "resolution x" || it->second == "resolution y" || it->second == "fullscreen")) changeRes = true;*/ else if (it->second == "field of view" && it->first == "General") mRendering.setFov(Settings::Manager::getFloat("field of view", "General")); else if ((it->second == "texture filtering" && it->first == "General") || (it->second == "anisotropy" && it->first == "General")) { TextureFilterOptions tfo; std::string filter = Settings::Manager::getString("texture filtering", "General"); if (filter == "anisotropic") tfo = TFO_ANISOTROPIC; else if (filter == "trilinear") tfo = TFO_TRILINEAR; else if (filter == "bilinear") tfo = TFO_BILINEAR; else /*if (filter == "none")*/ tfo = TFO_NONE; MaterialManager::getSingleton().setDefaultTextureFiltering(tfo); MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 ); } else if (it->second == "shader" && it->first == "Water") { applyCompositors(); sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true"); rebuild = true; mRendering.getViewport ()->setClearEveryFrame (true); } else if (it->second == "refraction" && it->first == "Water") { sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false"); rebuild = true; } else if (it->second == "shaders" && it->first == "Objects") { sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects")); rebuild = true; } else if (it->second == "shader mode" && it->first == "General") { sh::Language lang; std::string l = Settings::Manager::getString("shader mode", "General"); if (l == "glsl") lang = sh::Language_GLSL; else if (l == "hlsl") lang = sh::Language_HLSL; else lang = sh::Language_CG; sh::Factory::getInstance ().setCurrentLanguage (lang); rebuild = true; } else if (it->first == "Shadows") { mShadows->recreate (); rebuild = true; } } /* if (changeRes) { unsigned int x = Settings::Manager::getInt("resolution x", "Video"); unsigned int y = Settings::Manager::getInt("resolution y", "Video"); SDL_SetWindowFullscreen(mRendering.getSDLWindow(), 0); if (x != mRendering.getWindow()->getWidth() || y != mRendering.getWindow()->getHeight()) { SDL_SetWindowSize(mRendering.getSDLWindow(), x, y); mRendering.getWindow()->resize(x, y); } SDL_SetWindowFullscreen(mRendering.getSDLWindow(), Settings::Manager::getBool("fullscreen", "Video") ? SDL_WINDOW_FULLSCREEN : 0); //mRendering.getWindow()->setFullscreen(Settings::Manager::getBool("fullscreen", "Video"), x, y); } */ mWater->processChangedSettings(settings); if (rebuild) mObjects.rebuildStaticGeometry(); } void RenderingManager::setMenuTransparency(float val) { Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName("transparent.png"); std::vector buffer; buffer.resize(1); buffer[0] = (int(255*val) << 24); memcpy(tex->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD), &buffer[0], 1*4); tex->getBuffer()->unlock(); } void RenderingManager::windowResized(Ogre::RenderWindow* rw) { Settings::Manager::setInt("resolution x", "Video", rw->getWidth()); Settings::Manager::setInt("resolution y", "Video", rw->getHeight()); mRendering.adjustViewport(); mCompositors->recreate(); mVideoPlayer->setResolution (rw->getWidth(), rw->getHeight()); const Settings::CategorySettingVector& changed = Settings::Manager::apply(); MWBase::Environment::get().getInputManager()->processChangedSettings(changed); MWBase::Environment::get().getWindowManager()->processChangedSettings(changed); } void RenderingManager::windowClosed(Ogre::RenderWindow* rw) { Ogre::Root::getSingleton ().queueEndRendering (); } void RenderingManager::applyCompositors() { } void RenderingManager::getTriangleBatchCount(unsigned int &triangles, unsigned int &batches) { if (mCompositors->anyCompositorEnabled()) { mCompositors->countTrianglesBatches(triangles, batches); } else { triangles = mRendering.getWindow()->getTriangleCount(); batches = mRendering.getWindow()->getBatchCount(); } } void RenderingManager::setupPlayer(const MWWorld::Ptr &ptr) { ptr.getRefData().setBaseNode(mRendering.getScene()->getSceneNode("player")); mCamera->attachTo(ptr); } void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr) { if(!mPlayerAnimation) { mPlayerAnimation = new NpcAnimation(ptr, ptr.getRefData().getBaseNode(), MWWorld::Class::get(ptr).getInventoryStore(ptr), RV_Actors); } else { // Reconstruct the NpcAnimation in-place mPlayerAnimation->~NpcAnimation(); new(mPlayerAnimation) NpcAnimation(ptr, ptr.getRefData().getBaseNode(), MWWorld::Class::get(ptr).getInventoryStore(ptr), RV_Actors); } mCamera->setAnimation(mPlayerAnimation); mWater->removeEmitter(ptr); mWater->addEmitter(ptr); // apply race height MWBase::Environment::get().getWorld()->scaleObject(ptr, 1.f); } bool RenderingManager::vanityRotateCamera(const float *rot) { if(!mCamera->isVanityOrPreviewModeEnabled()) return false; Ogre::Vector3 vRot(rot); mCamera->rotateCamera(vRot, true); return true; } void RenderingManager::getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y) { return mLocalMap->getInteriorMapPosition (position, nX, nY, x, y); } bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, bool interior) { return mLocalMap->isPositionExplored(nX, nY, x, y, interior); } void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rendering) { rendering.setup (mRendering.getScene()); } Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr) { Animation *anim = mActors.getAnimation(ptr); if(!anim && ptr.getRefData().getHandle() == "player") anim = mPlayerAnimation; return anim; } void RenderingManager::playVideo(const std::string& name, bool allowSkipping) { mVideoPlayer->playVideo ("video/" + name, allowSkipping); } void RenderingManager::stopVideo() { mVideoPlayer->stopVideo (); } void RenderingManager::addWaterRippleEmitter (const MWWorld::Ptr& ptr, float scale, float force) { mWater->addEmitter (ptr, scale, force); } void RenderingManager::removeWaterRippleEmitter (const MWWorld::Ptr& ptr) { mWater->removeEmitter (ptr); } void RenderingManager::updateWaterRippleEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr) { mWater->updateEmitterPtr(old, ptr); } void RenderingManager::frameStarted(float dt) { mWater->frameStarted(dt); } void RenderingManager::resetCamera() { mCamera->reset(); } } // namespace