#ifndef GAME_MWMECHANICS_CREATURESTATS_H #define GAME_MWMECHANICS_CREATURESTATS_H #include #include #include "stat.hpp" #include "magiceffects.hpp" namespace MWMechanics { struct CreatureStats { Stat mAttributes[8]; DynamicStat mDynamic[3]; // health, magicka, fatigue int mLevel; std::set mAbilities; MagicEffects mMagicEffects; }; } #endif