#include "actionteleport.hpp" #include "../mwbase/environment.hpp" #include "world.hpp" namespace MWWorld { ActionTeleportPlayer::ActionTeleportPlayer (const std::string& cellName, const ESM::Position& position) : mCellName (cellName), mPosition (position) {} void ActionTeleportPlayer::execute() { if (mCellName.empty()) MWBase::Environment::get().getWorld()->changeToExteriorCell (mPosition); else MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, mPosition); } }