#ifndef MWGUI_MAPWINDOW_H #define MWGUI_MAPWINDOW_H #include "layouts.hpp" #include "window_pinnable_base.hpp" namespace MWGui { class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase { public: MapWindow(WindowManager& parWindowManager); virtual ~MapWindow(){} void setPlayerPos(const float x, const float y); void setPlayerDir(const float x, const float y); void setCellName(const std::string& cellName); private: void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id); void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id); void onWorldButtonClicked(MyGUI::Widget* _sender); MyGUI::ScrollView* mGlobalMap; MyGUI::ImageBox* mPlayerArrow; MyGUI::Button* mButton; MyGUI::IntPoint mLastDragPos; bool mGlobal; protected: virtual void onPinToggled(); }; } #endif