@echo off rem See COMPILE-win32.txt for instructions. rem This file assumes it can find Ogre in ..\ogro rem TODO: Not updated to OpenAL echo Compiling C++ files g++ -c sound\cpp_audiere.cpp -I..\audiere\include g++ -c ogre\cpp_ogre.cpp -I..\ogre\include copy ..\ogre\bin\debug\ogremain_d.dll . copy ..\ogre\bin\debug\ois_d.dll . copy ..\ogre\bin\debug\cg.dll . copy ..\audiere\bin\audiere.dll . copy \windows\system32\d3dx9_30.dll d3dx9d_30.dll echo Compiling main program (openmw.exe) gdc -Wall -g openmw.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_ogre.o monster\util\*.d ogremain_d.dll OIS_d.dll -lstdc++ -o openmw.exe