#ifndef GAME_MWWORLD_WORLDMODEL_H #define GAME_MWWORLD_WORLDMODEL_H #include #include #include #include #include #include #include "cellstore.hpp" #include "ptr.hpp" namespace ESM { class ESMReader; class ESMWriter; class ReadersCache; struct CellId; struct Cell; struct RefNum; } namespace ESM4 { struct Cell; } namespace Loading { class Listener; } namespace MWWorld { class ESMStore; /// \brief Cell container class WorldModel { typedef std::vector> IdCache; const MWWorld::ESMStore& mStore; ESM::ReadersCache& mReaders; mutable std::map mInteriors; mutable std::map, CellStore> mExteriors; IdCache mIdCache; std::size_t mIdCacheIndex = 0; std::unordered_map mPtrIndex; std::size_t mPtrIndexUpdateCounter = 0; ESM::RefNum mLastGeneratedRefnum; const ESM::Cell* getESMCellByName(std::string_view name); ESM::CellVariant getCellByName(std::string_view name); CellStore* getCellStore(const ESM::Cell* cell); Ptr getPtrAndCache(const ESM::RefId& name, CellStore& cellStore); void writeCell(ESM::ESMWriter& writer, CellStore& cell) const; public: explicit WorldModel(const MWWorld::ESMStore& store, ESM::ReadersCache& reader); WorldModel(const WorldModel&) = delete; WorldModel& operator=(const WorldModel&) = delete; void clear(); CellStore* getExterior(int x, int y); CellStore* getInterior(std::string_view name); CellStore* getCell(std::string_view name); // interior or named exterior CellStore* getCell(const ESM::CellId& Id); // If cellNameInSameWorldSpace is an interior - returns this interior. // Otherwise returns exterior cell for given position in the same world space. // At the moment multiple world spaces are not supported, so all exteriors are in one world space. CellStore* getCellByPosition(const osg::Vec3f& pos, std::string_view cellNameInSameWorldSpace); void registerPtr(const MWWorld::Ptr& ptr); void deregisterPtr(const MWWorld::Ptr& ptr); ESM::RefNum getLastGeneratedRefNum() const { return mLastGeneratedRefnum; } void setLastGeneratedRefNum(ESM::RefNum v) { mLastGeneratedRefnum = v; } size_t getPtrIndexUpdateCounter() const { return mPtrIndexUpdateCounter; } const std::unordered_map& getAllPtrs() const { return mPtrIndex; } Ptr getPtr(const ESM::RefNum& refNum) const; Ptr getPtr(const ESM::RefId& name, CellStore& cellStore); Ptr getPtr(const ESM::RefId& name); template void forEachLoadedCellStore(Fn&& fn) { for (auto& [_, store] : mInteriors) fn(store); for (auto& [_, store] : mExteriors) fn(store); } /// Get all Ptrs referencing \a name in exterior cells /// @note Due to the current implementation of getPtr this only supports one Ptr per cell. /// @note name must be lower case void getExteriorPtrs(const ESM::RefId& name, std::vector& out); std::vector getAll(const ESM::RefId& id); int countSavedGameRecords() const; void write(ESM::ESMWriter& writer, Loading::Listener& progress) const; bool readRecord(ESM::ESMReader& reader, uint32_t type, const std::map& contentFileMap); }; } #endif