#include "windowbase.hpp" #include "../mwbase/windowmanager.hpp" using namespace MWGui; WindowBase::WindowBase(const std::string& parLayout) : Layout(parLayout) { } void WindowBase::setVisible(bool visible) { bool wasVisible = mMainWidget->getVisible(); mMainWidget->setVisible(visible); if (visible) open(); else if (wasVisible && !visible) close(); } void WindowBase::center() { // Centre dialog // MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); // Note by scrawl: The following works more reliably in the case when the window was _just_ // resized and MyGUI RenderManager doesn't know about the new size yet MyGUI::IntSize gameWindowSize = MyGUI::IntSize(Settings::Manager::getInt("resolution x", "Video"), Settings::Manager::getInt("resolution y", "Video")); MyGUI::IntCoord coord = mMainWidget->getCoord(); coord.left = (gameWindowSize.width - coord.width)/2; coord.top = (gameWindowSize.height - coord.height)/2; mMainWidget->setCoord(coord); } WindowModal::WindowModal(const std::string& parLayout) : WindowBase(parLayout) { } void WindowModal::open() { MyGUI::InputManager::getInstance ().addWidgetModal (mMainWidget); } void WindowModal::close() { MyGUI::InputManager::getInstance ().removeWidgetModal (mMainWidget); }