#include "resourcesystem.hpp" #include "scenemanager.hpp" namespace Resource { ResourceSystem::ResourceSystem(const VFS::Manager *vfs) : mVFS(vfs) { mSceneManager.reset(new SceneManager(vfs)); } SceneManager* ResourceSystem::getSceneManager() { return mSceneManager.get(); } const VFS::Manager* ResourceSystem::getVFS() const { return mVFS; } }