#ifndef OPENMW_ESM_BOOK_H #define OPENMW_ESM_BOOK_H #include "record.hpp" namespace ESM { /* * Books, magic scrolls, notes and so on */ struct Book { struct BKDTstruct { float mWeight; int mValue, mIsScroll, mSkillID, mEnchant; }; BKDTstruct mData; std::string mName, mModel, mIcon, mScript, mEnchant, mText; std::string mId; void load(ESMReader &esm); void save(ESMWriter &esm); }; } #endif