#ifndef _GAME_RENDER_CREATUREANIMATION_H #define _GAME_RENDER_CREATUREANIMATION_H #include "animation.hpp" #include "components/nifogre/ogre_nif_loader.hpp" namespace MWRender{ class CreatureAnimation: public Animation { public: virtual ~CreatureAnimation(); CreatureAnimation(const MWWorld::Ptr& ptr); virtual void runAnimation(float timepassed); }; } #endif