#ifndef OPENMW_MWRENDER_GROUNDCOVER_H #define OPENMW_MWRENDER_GROUNDCOVER_H #include <components/esm3/loadcell.hpp> #include <components/resource/scenemanager.hpp> #include <components/terrain/quadtreeworld.hpp> namespace MWWorld { class ESMStore; class GroundcoverStore; } namespace osg { class Program; } namespace MWRender { typedef std::tuple<osg::Vec2f, float> GroundcoverChunkId; // Center, Size class Groundcover : public Resource::GenericResourceManager<GroundcoverChunkId>, public Terrain::QuadTreeWorld::ChunkManager { public: Groundcover(Resource::SceneManager* sceneManager, float density, float viewDistance, const MWWorld::GroundcoverStore& store); ~Groundcover(); osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override; unsigned int getNodeMask() override; void reportStats(unsigned int frameNumber, osg::Stats* stats) const override; struct GroundcoverEntry { ESM::Position mPos; float mScale; GroundcoverEntry(const ESM::CellRef& ref) : mPos(ref.mPos) , mScale(ref.mScale) { } }; private: Resource::SceneManager* mSceneManager; float mDensity; osg::ref_ptr<osg::StateSet> mStateset; osg::ref_ptr<osg::Program> mProgramTemplate; const MWWorld::GroundcoverStore& mGroundcoverStore; typedef std::map<std::string, std::vector<GroundcoverEntry>> InstanceMap; osg::ref_ptr<osg::Node> createChunk(InstanceMap& instances, const osg::Vec2f& center); void collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center); }; } #endif